Search results
From GiderosMobile
- '''enable''': (boolean) either true or false<br/> ship.body:enableGravity(false)424 bytes (52 words) - 15:31, 13 July 2023
- '''allowed''': (boolean) either true or false (default is '''true''')<br/> ship.body:setIsAllowedToSleep(false)429 bytes (51 words) - 15:31, 13 July 2023
- ...steners''': (bool) add internal mouse event listeners '''optional, default=false'''<br/> ...ners''': (bool) add internal keyboard event listeners '''optional, default=false'''<br/>1,010 bytes (115 words) - 08:37, 11 October 2023
- Returns ''true'' if the device has the capability to determine heading, ''false'' otherwise.<br /> ...turns</translate>''' (bool) <translate>''true'' if heading is available, ''false'' otherwise</translate><br/>634 bytes (69 words) - 15:29, 13 July 2023
- ...capability to determine current location and this capability is enabled, ''false'' otherwise.<br /> ...s</translate>''' (bool) <translate>''true'' if geolocation is available, ''false'' otherwise</translate><br/>671 bytes (75 words) - 15:29, 13 July 2023
- self.focus = false self.isclicked = false678 bytes (76 words) - 15:26, 13 July 2023
- Returns ''true'' if gyroscope is available for this platform, ''false'' otherwise.<br /> ...(bool) <translate>''true'' if gyroscope is available for this platform, ''false'' otherwise.</translate><br/>630 bytes (70 words) - 15:29, 13 July 2023
- ...kParent''': (bool) flag to check parent visibility '''(optional: default = false)'''<br/> '''Returns''' (bool) a value of ''true'' if sprite is visible, ''false'' otherwise<br/>572 bytes (71 words) - 15:33, 13 July 2023
- Returns ''true'' if iAd framework is available for this platform, ''false'' otherwise. For iOS 4.0 , this function returns ''true''.<br /> ...ol) <translate>''true'' if iAd framework is available for this platform, ''false'' otherwise</translate><br/>650 bytes (77 words) - 15:29, 13 July 2023
- Returns ''true'' if accelerometer is available for this platform, ''false'' otherwise. ...urns''' (bool) ''true'' if accelerometer is available for this platform, ''false'' otherwise.414 bytes (43 words) - 18:00, 12 July 2023
- ...oolean'') set texture filtering, that is smoothing the image ('''default = false''')<br/> ...oolean'') set texture filtering, that is smoothing the image ('''default = false''')<br/>2 KB (304 words) - 14:27, 30 April 2024
- Returns ''true'' if the ad banner has downloaded an advertisement, ''false'' otherwise.<br /> ...l) <translate>''true'' if the ad banner has downloaded an advertisement, ''false'' otherwise</translate><br/>630 bytes (74 words) - 15:29, 13 July 2023
- '''Returns''' (any) ''true'' if the shape is a sensor, ''false'' otherwise.<br/> '''Returns''' (any) ''true'' if the shape is a sensor, ''false'' otherwise.<br/>474 bytes (60 words) - 18:22, 12 July 2023
- ...advertisement to interact with, and ''event.willLeaveApplication'' will be false.</translate> ...illLeaveApplication''': (bool) <translate>true if user will leave the app, false if user will not leave the app</translate><br/>818 bytes (115 words) - 10:57, 3 September 2018
- '''flag''': (bool) the checkbox status, true=checked, false=unchecked<br/> self.isbold = false -- checkbox starting status3 KB (393 words) - 15:29, 13 July 2023
- document.isPause = false; document.isPause = false;863 bytes (99 words) - 15:30, 13 July 2023
- self.focus = false self.disabled = false5 KB (652 words) - 05:13, 30 November 2023
- '''looping''': (boolean, default = false) <br/> '''paused''': (boolean, default = false) <br/>792 bytes (100 words) - 20:32, 7 January 2024
- self.focus = false self:updateVisualState(false)4 KB (562 words) - 19:17, 26 November 2023
- '''fullscreen''': (bool) true for fullscreen, false for windowed mode<br/> isfullscreen = false934 bytes (107 words) - 18:23, 12 July 2023
- ...uffer before rendering. True by default for the first effect of the stack, false otherwise. '''optional''' ...tell Gideros to resize the buffer to match the Sprite size automatically. False by default. '''optional'''3 KB (354 words) - 15:33, 13 July 2023
- {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false}, {name="fTexture", type=Shader.CTEXTURE, vertex=false},2 KB (314 words) - 22:58, 4 November 2023
- self.focus = false self.toggled = false4 KB (531 words) - 03:33, 30 November 2023
- '''direction''': (bool) is it an horizontal Table widget ('''default = false''')<br/> ...if true please provide cellSpacingX and cellSpacingY values) ('''default = false''')<br/>2 KB (220 words) - 08:20, 17 October 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (219 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (219 words) - 15:29, 13 July 2023
- ...ch must be set to true if the uniform is defined in the vertex shader, and false if it is defined in the fragment shader {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false},3 KB (394 words) - 22:58, 4 November 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (221 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (221 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (220 words) - 15:29, 13 July 2023
- '''filtering''': (boolean, default = false) whether or not the texture is filtered, that is smoothing the image (''blu ...f a texture along with a dedicated shader ('''new 2022.3''') ('''default = false''')4 KB (525 words) - 04:54, 17 March 2024
- self.focus = false self:updateVisualState(false)6 KB (862 words) - 00:41, 1 December 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed1 KB (178 words) - 15:29, 13 July 2023
- ...hit test only for visible sprite (clipping/masking) '''optional, default = false'''<br/> ...l) ''true'' if the given global coordinates are in bounds of the sprite, ''false'' otherwise<br/>2 KB (220 words) - 06:28, 23 April 2024
- Issues an error when the value of its argument ''v'' is false (i.e.: nil or false), otherwise returns all its arguments.1 KB (149 words) - 18:23, 12 July 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed1 KB (179 words) - 15:29, 13 July 2023
- {name="fTexture", type=Shader.CTEXTURE, vertex=false}, {name="fTexture2", type=Shader.CTEXTURE, vertex=false},4 KB (522 words) - 13:29, 25 November 2023
- '''b''': (boolean) true to start the profiler, false to stop the profiler and create the table<br/> local t=Core.enableAllocationTracking(false)917 bytes (132 words) - 15:27, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false1 KB (173 words) - 15:29, 13 July 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed1 KB (189 words) - 15:29, 13 July 2023
- ...ction (if the coroutine terminates). If there is any error, resume returns false plus the error message''' '''Returns''' (bool) true if coroutine ran without errors, false otherwise<br/>1 KB (158 words) - 15:26, 13 July 2023
- local isTouchingGround = false isTouchingGround = false2 KB (162 words) - 03:06, 1 December 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed1 KB (186 words) - 15:29, 13 July 2023
- xplayer1.iskeyleft = false xplayer1.iskeyright = false10 KB (1,386 words) - 23:51, 18 November 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed1 KB (191 words) - 15:29, 13 July 2023
- Returns true if app is ran on Gideros player and, false if it is ran as stand alone app.283 bytes (36 words) - 17:55, 12 July 2023
- '''dual''': (bool) has the Slider widget two knobs '''default = false'''<br/> local gui = UI.Slider.new(false, svg, 0.2, true)2 KB (298 words) - 08:19, 17 October 2023
- local windowdrawn = false if (windowdrawn) then -- the variable is false when main window is collapsed1 KB (169 words) - 15:29, 13 July 2023
- '''Returns''' (bool) ''true'' if both bodyA and bodyB are active, ''false'' otherwise<br/>368 bytes (46 words) - 17:46, 12 July 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed1 KB (195 words) - 15:28, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false1 KB (178 words) - 15:29, 13 July 2023
- {name = "fColor", type = Shader.CFLOAT4, sys = Shader.SYS_COLOR, vertex = false}, {name = "fTexture", type = Shader.CTEXTURE, vertex = false},3 KB (323 words) - 05:55, 6 November 2023
- local windowdrawn = false if windowdrawn then -- the variable is false when main window is collapsed1 KB (202 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false1 KB (181 words) - 15:29, 13 July 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed1 KB (200 words) - 15:29, 13 July 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed2 KB (203 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false1 KB (181 words) - 15:29, 13 July 2023
- '''vertical''': (bool) is it a vertical Splitpane widget ('''default = false''')<br/> { class=UI.Splitpane, Vertical=false, layout={ weighty=1, weightx=1, insetTop=16, insetBottom=16 },2 KB (181 words) - 08:20, 17 October 2023
- '''paused''': (boolean) true to pause the particle system, false to resume<br/>336 bytes (38 words) - 22:23, 21 September 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed2 KB (215 words) - 15:29, 13 July 2023
- window.saveWarning=false; else JS.eval("window.saveWarning=false;")2 KB (233 words) - 15:31, 13 July 2023
- ...Sprite.EVENTMASK_MOUSE, Sprite.EVENTMASK_TOUCH or Sprite.EVENTMASK_KEY, or false/true for none/all event stopped<br/>492 bytes (65 words) - 15:33, 13 July 2023
- ...e>''' (bool) <translate>''true'' if in-app billing service is available, ''false'' otherwise.</translate><br/>762 bytes (80 words) - 15:29, 13 July 2023
- '''open''': (bool) the status of the window, true=opened, false=closed, '''nil=no close button on window'''<br/> ...boolean below, otherwise it returns the status of the window, true=opened, false=closed<br/>3 KB (425 words) - 04:46, 12 October 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false1 KB (198 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (206 words) - 15:28, 13 July 2023
- ...turns</translate>''' (bool) <translate>''true'' if the timer is running, ''false'' otherwise.</translate><br/>554 bytes (64 words) - 15:33, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (206 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false1 KB (194 words) - 15:29, 13 July 2023
- '''awake''': (boolean) set to true to wake body, false to put it to sleep <br/>406 bytes (58 words) - 17:58, 12 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false1 KB (199 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (202 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false1 KB (202 words) - 15:29, 13 July 2023
- ...rns</translate>''' (bool) <translate>''true'' if joint limit is enabled, ''false'' otherwise</translate><br/>550 bytes (61 words) - 18:17, 12 July 2023
- ...rns</translate>''' (bool) <translate>''true'' if joint limit is enabled, ''false'' otherwise</translate><br/>546 bytes (61 words) - 18:08, 12 July 2023
- ...rns</translate>''' (bool) <translate>''true'' if joint motor is enabled, ''false'' otherwise</translate><br/>546 bytes (61 words) - 18:09, 12 July 2023
- ...rns</translate>''' (bool) <translate>''true'' if joint motor is enabled, ''false'' otherwise</translate><br/>550 bytes (61 words) - 18:03, 12 July 2023
- ...rns</translate>''' (bool) <translate>''true'' if joint motor is enabled, ''false'' otherwise</translate><br/>534 bytes (61 words) - 15:27, 13 July 2023
- ...</translate>''' (bool) <translate>''true'' if the access token is valid, ''false'' otherwise.</translate><br/>579 bytes (68 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (206 words) - 15:29, 13 July 2023
- ...e call, after this first result. In case of any error, '''pcall''' returns false plus the "''error''" message. '''Returns''' (bool) false if there was error, true if function call succeeded<br/>1 KB (209 words) - 11:54, 5 October 2023
- '''Returns''' (bool) ''true'' if the channel is paused, ''false'' otherwise<br/>352 bytes (39 words) - 15:33, 13 July 2023
- '''Returns''' (bool) ''true'' if the channel is looping, ''false'' otherwise<br/>355 bytes (39 words) - 15:33, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (210 words) - 15:29, 13 July 2023
- '''Returns''' (bool) a value of "true" if current clip is playing, "false" otherwise<br/>361 bytes (43 words) - 15:31, 13 July 2023
- '''Returns''' (bool) ''true'' if the body is active, ''false'' otherwise<br/>372 bytes (47 words) - 18:22, 12 July 2023
- '''bool''': (boolean) set children auto depth sorting, ''default = false''<br/>422 bytes (56 words) - 00:36, 21 February 2024
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (216 words) - 15:29, 13 July 2023
- '''eventMerging''' (boolean) merging of touch/mouse move events '''(default = false)'''<br/>379 bytes (41 words) - 18:04, 12 July 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed2 KB (231 words) - 15:29, 13 July 2023
- '''Returns''' (any) ''true'' if the channel is currently playing a sound, ''false'' otherwise<br/>378 bytes (43 words) - 15:33, 13 July 2023
- '''allowNil''': (bool) starts with an empty time ('''default = false''')<br/>556 bytes (69 words) - 08:21, 17 October 2023
- if window01 then -- the variable is false when window is collapsed local ischanged = false2 KB (228 words) - 15:29, 13 July 2023
- ...clone''': (boolean) should the cloning be recursive '''optional, default = false'''<br/>453 bytes (52 words) - 15:33, 13 July 2023
- ...eturns</translate>''' (bool) <translate>''true'' if Gaming is logged in, ''false'' otherwise.</translate><br/>527 bytes (61 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (218 words) - 15:29, 13 July 2023
- '''bool''': (bool) false to disable draw call, true to enable<br/>461 bytes (57 words) - 15:33, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (211 words) - 15:29, 13 July 2023
- local isTouchingGround = false isTouchingGround = false2 KB (286 words) - 02:45, 1 December 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (234 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (211 words) - 15:29, 13 July 2023
- local windowdrawn = false if (windowdrawn) then -- the variable is false when main window is collapsed2 KB (215 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (227 words) - 15:29, 13 July 2023
- ...ering''': (boolean) whether or not the font texture is filtered (default = false)<br/>448 bytes (57 words) - 15:29, 13 July 2023
- ...(bool) <translate>''true'' if the user is allowed to authorize payment. ''false'' if they do not have permission.</translate><br/>610 bytes (73 words) - 15:33, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (228 words) - 15:29, 13 July 2023
- Will return false if the function cannot be set because the thread is currently running or su474 bytes (66 words) - 15:33, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (231 words) - 15:28, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (231 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (231 words) - 15:29, 13 July 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed2 KB (246 words) - 15:29, 13 July 2023
- ...e>''' (bool) <translate>''true'' if the access token should be extended, ''false'' otherwise.</translate><br/>585 bytes (66 words) - 15:29, 13 July 2023
- '''Returns''' (number) False if an error occured<br/>539 bytes (72 words) - 15:27, 13 July 2023
- ...ng state of this body. Returns ''true'' if body is awake (not sleeping), ''false'' otherwise.426 bytes (55 words) - 18:10, 12 July 2023
- local windowdrawn = false if (windowdrawn) then -- the variable is false when main window is collapsed2 KB (250 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (252 words) - 15:29, 13 July 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed2 KB (262 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (252 words) - 15:29, 13 July 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed2 KB (262 words) - 15:29, 13 July 2023
- '''Returns''' (bool) ''true'' if Flurry is available for this platform, ''false'' otherwise<br/>429 bytes (52 words) - 22:27, 7 December 2023
- local windowdrawn = false711 bytes (91 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (240 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (241 words) - 15:29, 13 July 2023
- UI.Keyboard.PHYSICAL=false686 bytes (95 words) - 08:18, 17 October 2023
- This function returns true if the given table is frozen and false if it isn't frozen. You can freeze tables using table.freeze().481 bytes (64 words) - 15:33, 13 July 2023
- ...e>''' (bool) <translate>''true'' if in-app billing service is available, ''false'' otherwise.</translate><br/>831 bytes (103 words) - 15:29, 13 July 2023
- Core.yield(false) -- don't yield now, but reenable autoyield507 bytes (72 words) - 15:27, 13 July 2023
- ...lush''': (bool) <translate>True to send the colours to the device, default false. </translate> '''optional'''<br/>773 bytes (92 words) - 15:26, 13 July 2023
- '''Returns''' (bool) true if values are equal, or false if different<br/>483 bytes (65 words) - 15:32, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (256 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (255 words) - 15:29, 13 July 2023
- world:createFixedJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})738 bytes (91 words) - 15:32, 13 July 2023
- ...ateBallAndSocketJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})772 bytes (93 words) - 15:32, 13 July 2023
- ...) A value of ''true'' if a listener of the specified type is registered; ''false'' otherwise.<br/>532 bytes (63 words) - 15:27, 13 July 2023
- *'''data.selected''' can be true or false (true when element is interacting with user) *'''data.selected''' can be true or false (true when element is interacting with user)2 KB (292 words) - 15:27, 13 July 2023
- ent.isleft, ent.isright = true, false ent.isup, ent.isdown = true, false6 KB (928 words) - 07:47, 21 December 2023
- ...turns''' (boolean) true if the particle is within the particle system else false.<br/>518 bytes (61 words) - 17:35, 12 July 2023
- {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false}, {name="fTexture", type=Shader.CTEXTURE, vertex=false},5 KB (677 words) - 08:10, 7 November 2023
- ...ect is contained in the subtree of this '''Sprite''' instance, otherwise ''false''<br/>522 bytes (64 words) - 15:33, 13 July 2023
- '''Returns''' (boolean) either true or false<br/>723 bytes (88 words) - 15:32, 13 July 2023
- '''Returns''' (boolean) true if instance belongs or inherits from class, false otherwise<br/>513 bytes (65 words) - 15:32, 13 July 2023
- '''filtering''': (boolean, default = false) whether or not the texture is filtered, that is smoothing the image '''opt '''filtering''': (boolean, default = false) whether or not the texture is filtered, that is smoothing the image '''opt2 KB (290 words) - 15:33, 13 July 2023
- local channel = sound:play(26000, true, false) channel:setPaused(false)2 KB (319 words) - 07:41, 31 August 2023
- ...e>''' (bool) <translate>''true'' if in-app billing service is available, ''false'' otherwise.</translate><br/>1,023 bytes (124 words) - 15:29, 13 July 2023
- self.left = false -- displays joystick on right side of the screen by default self.enabled = false7 KB (976 words) - 23:52, 18 November 2023
- ...arguments: True if the player is eligible to match with other players and false otherwise. An error code if the function failed.</translate> <br/>1 KB (122 words) - 15:26, 13 July 2023
- ...lush''': (bool) <translate>True to send the colours to the device, default false. </translate> '''optional'''<br/>912 bytes (111 words) - 15:27, 13 July 2023
- '''Returns''' (boolean) either true or false<br/>728 bytes (88 words) - 15:32, 13 July 2023
- *'''False''': the angle returned is a value ranging form 0 to 7 (eight direction mode777 bytes (97 words) - 15:27, 13 July 2023
- local ok = false807 bytes (109 words) - 15:32, 13 July 2023
- ...lush''': (bool) <translate>True to send the colours to the device, default false. </translate> '''optional'''<br/>902 bytes (111 words) - 15:26, 13 July 2023
- ...low is supported and if an [[Event.AD_CONSENT]] event will be triggered, ''false'' otherwise.746 bytes (99 words) - 08:27, 18 August 2023
- ...transformations else returns the transformed width '''optional, default = false'''<br/>704 bytes (89 words) - 20:31, 22 November 2023
- ...to account (by either cropping image if true, or doing letterbox resize if false).618 bytes (85 words) - 15:32, 13 July 2023
- local tex = Texture.new("gfx/myimg.jpg", false, {wrap = TextureBase.REPEAT})867 bytes (113 words) - 22:53, 7 November 2023
- ...true if the game can request the player create a shortcut to the game, and false otherwise and an error code if the function failed.</translate> <br/>1 KB (126 words) - 15:26, 13 July 2023
- -- false oh no!771 bytes (107 words) - 12:06, 5 October 2023
- ...e>''' (bool) <translate>''true'' if in-app billing service is available, ''false'' otherwise.</translate><br/>1 KB (133 words) - 15:29, 13 July 2023
- '''Returns''' (bool) ''true'' if camera is available, ''false'' otherwise<br/>905 bytes (98 words) - 15:31, 13 July 2023
- ...<translate>A function that will be called with two arguments: Will return false if createShortcutAsync was already called this session or the user is ineli1 KB (133 words) - 15:27, 13 July 2023
- ...lush''': (bool) <translate>True to send the colours to the device, default false. </translate> '''optional'''<br/>1 KB (136 words) - 15:27, 13 July 2023
- '''filtering''': (boolean, default = false) whether or not the texture is filtered, that is smoothing the image '''opt951 bytes (115 words) - 15:33, 13 July 2023
- application:setKeepAwake(false) -- enable screen dimming and device sleeping960 bytes (127 words) - 18:14, 12 July 2023
- UI.Keyboard.NATIVE=false UI.Keyboard.VIRTUAL=false3 KB (440 words) - 14:36, 12 November 2023
- ...r i is 1 and for j is -1. If it finds any invalid byte sequence, returns a false value plus the position of the first invalid byte.804 bytes (112 words) - 21:36, 1 December 2023
- '''direction''': (bool) is the Toolbox widget horizontal? ('''default = false''')<br/>927 bytes (127 words) - 08:21, 17 October 2023
- ...s true unless the coroutine is in an error state, in which case it returns false and the error message. A coroutine that is currently running cannot be clos762 bytes (108 words) - 15:26, 13 July 2023
- self.pallete:setVisible(false) self.pallete:setVisible(false)3 KB (452 words) - 20:43, 12 October 2023
- {name = "fColor", type = Shader.CFLOAT4, sys = Shader.SYS_COLOR, vertex = false}, {name = "fTexture", type = Shader.CTEXTURE, vertex = false},6 KB (807 words) - 11:31, 7 November 2023
- if e.keyCode == KeyCode.LEFT then ent.isleft = false end if e.keyCode == KeyCode.RIGHT then ent.isright = false end4 KB (717 words) - 07:44, 21 December 2023
- ...boolean) whether or not the texture is filtered, '''optional''', default = false<br/>1 KB (150 words) - 15:30, 13 July 2023
- ...expression is the then-expression when condition is truthy ('''not nil or false''') and else-expression otherwise. Only one of the two possible resulting e2 KB (215 words) - 15:33, 13 July 2023
- ...in''': (bool) constrains the bounds to the base sprite layout '''default = false'''<br/>1 KB (132 words) - 05:01, 18 November 2023
- '''filtering''': (boolean, default = false) <translate>Whether or not the texture is filtered.</translate><br/>2 KB (200 words) - 15:31, 13 July 2023
- print(mystring:match("%a")) -- false1 KB (145 words) - 15:33, 13 July 2023
- self.focus = false self.hover = false13 KB (1,648 words) - 20:20, 1 December 2023
- ...true, all fixtures will be added to the broad-phase. If you pass a flag of false, all fixtures will be removed from the broad-phase and all contacts will be978 bytes (151 words) - 18:23, 12 July 2023
- {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false}, {name="fTexture", type=Shader.CTEXTURE, vertex=false},15 KB (1,979 words) - 20:41, 10 November 2023
- {name="g_Texture", type=Shader.CTEXTURE, mult=1, vertex=false}, {name="time", type=Shader.CFLOAT, mult=1, vertex=false}3 KB (451 words) - 00:57, 5 November 2023
- mediamanager:playVideo("videos/test.mp4", false) media:resize(256, 256, false)7 KB (915 words) - 23:42, 18 November 2023
- local found=false980 bytes (151 words) - 15:27, 13 July 2023
- '''filtering''': (boolean, default = false) whether or not the texture is filtered.<br/>1 KB (188 words) - 15:33, 13 July 2023
- local found=false1 KB (159 words) - 15:27, 13 July 2023
- local found=false1,001 bytes (156 words) - 15:27, 13 July 2023
- return false, "Invalid header magic "..header.magic return false, "Unknown version "..header.version5 KB (797 words) - 05:35, 8 November 2023
- '''filtering''': (boolean, default = false) or (positive number, default = 0) whether or not the font texture is filte1 KB (197 words) - 15:33, 13 July 2023
- print(bmp:isInstanceOf("TileMap")) -- prints false1 KB (187 words) - 15:32, 13 July 2023
- * '''Looping''': (bool) allows the Spinner widget value to loop ('''default = false''')1 KB (186 words) - 08:20, 17 October 2023
- k:setVisible(false)1 KB (202 words) - 15:30, 13 July 2023
- local mainWindowOpen, drawMainWindowOpen = true, false local dragFlag = false6 KB (837 words) - 23:43, 18 November 2023
- ...GIDEROSMTD:table.isfrozen(t) returns true if the given table is frozen and false if it isn't frozen-->4 KB (638 words) - 07:15, 20 January 2023
- stencilClear = false, stencilMask = 1, stencilRef = 0, mask:setStencilOperation{ stencilClear=false, stencilMask=1, stencilWriteMask=1,4 KB (574 words) - 10:53, 7 November 2023
- if window01 then -- the variable is false when window is collapsed2 KB (210 words) - 15:29, 13 July 2023
- {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false }, {name="fTexture", type=Shader.CTEXTURE, vertex=false},7 KB (1,039 words) - 17:52, 10 November 2023
- autoscale=false, autoscale=false,6 KB (777 words) - 04:30, 17 December 2023
- ...ly matches substring without any special symbols '''optional''' (default = false)<br/>2 KB (229 words) - 15:33, 13 July 2023
- local found=false1 KB (227 words) - 15:26, 13 July 2023
- ...r a number, then it is used as the replacement string; otherwise, if it is false or nil, then there is no replacement (that is, the original match is kept i2 KB (284 words) - 22:56, 1 December 2023
- '''Returns''' (number) False if an error occured<br/>2 KB (249 words) - 15:27, 13 July 2023
- ...switched to the new context when a match is found. By default this will be false which will mean the player needs explicitly press play after being matched2 KB (320 words) - 15:27, 13 July 2023
- if f == nil then return false end local exists = false4 KB (627 words) - 13:52, 15 February 2024
- ...herwise returns v''<br/><!--GIDEROSMTD:assert(v,message) error if v nil or false, otherwise returns v-->5 KB (666 words) - 18:08, 12 July 2023
- application:setKeepAwake(false)2 KB (228 words) - 23:26, 18 November 2023
- ent.isaction1 = false self.nmes[i].isdirty = false5 KB (818 words) - 01:43, 22 December 2023
- self.isFocus = false self.isFocus = false10 KB (1,421 words) - 10:23, 23 April 2024
- self.focus = false self.hover = false23 KB (3,040 words) - 01:48, 17 December 2023
- ...ns true if this System should include this Entity, otherwise should return false. If this isn't specified, no Entities are included in the System. ...ompare(e1, e2)'', which should return true if e1 should come before e2 and false otherwise.11 KB (1,747 words) - 02:54, 22 December 2023
- return false print(search(dic, "GIDEROS")) --> should be false2 KB (319 words) - 02:02, 8 December 2023
- dot.sndchn:setPaused(false)2 KB (293 words) - 15:33, 13 July 2023
- local tex = Texture.new(params.tex, false, {wrap = Texture.REPEAT}) local tex = Texture.new(params.tex, false)27 KB (3,976 words) - 23:54, 18 November 2023
- iabCheck=false iabFullGame=false6 KB (860 words) - 15:28, 13 July 2023
- tileset.texture = Texture.new(tileset.image, false, {transparentColor = tonumber(tileset.transparentcolor)}) col.item.isonfloor = false18 KB (2,507 words) - 23:54, 18 November 2023
- self.fire=false -- stop firing3 KB (420 words) - 23:11, 15 November 2023
- --local rtstars = RenderTarget.new(800, 480, nil, true, nil, nil, nil, false) -- BUG? ...tars = Texture.new("|T|bgstars.png", nil, {wrap=TextureBase.REPEAT, extend=false}) -- TO FIX BUG6 KB (787 words) - 03:41, 19 July 2023
- if f == nil then return false end2 KB (331 words) - 08:54, 4 November 2023
- self:setVisible(false) -- start invisible2 KB (309 words) - 21:49, 1 December 2023
- ''yinyang:setVisible('' ''' ''false'' ''' '')''2 KB (365 words) - 19:15, 13 November 2023
- local ok = false3 KB (364 words) - 15:33, 13 July 2023
- dot.sndchn:setPaused(false)3 KB (376 words) - 15:31, 13 July 2023
- ...r a number, then it is used as the replacement string; otherwise, if it is false or nil, then there is no replacement (that is, the original match is kept i3 KB (426 words) - 15:33, 13 July 2023
- '''allowSleep''': (boolean) Set this flag to false if this body should never fall asleep. Note that this increases CPU usage.<3 KB (433 words) - 15:26, 13 July 2023
- rowSnap = params.rowSnap or false, self.isFocus = false11 KB (1,407 words) - 23:40, 18 November 2023
- isfullscreen = false4 KB (510 words) - 10:06, 23 September 2023
- ...(bool) keep a reference to itself while it is playing '''optional, default=false'''<br/>3 KB (387 words) - 07:11, 1 October 2023
- completed = false -- processing movements walls[maprow..mapcol].pixel:setVisible(false)11 KB (1,490 words) - 10:49, 6 December 2023
- and ''event.willLeaveApplication'' will be false. In the latter case, you may decide to pause the application until the even5 KB (696 words) - 15:28, 13 July 2023
- if x<1 or y<1 or x>self.sz or y>self.sz then return false end3 KB (535 words) - 05:03, 7 November 2023
- test1=false4 KB (656 words) - 15:26, 13 July 2023
- * '''paused''' (boolean, default = false)5 KB (888 words) - 23:20, 18 November 2023
- local done = false6 KB (892 words) - 20:04, 17 November 2023
- local collided = false isGameRunning = false24 KB (3,282 words) - 19:14, 13 November 2023
- local newLine = false7 KB (868 words) - 20:02, 17 November 2023
- return false6 KB (991 words) - 23:22, 18 November 2023
- ...e you have a boolean called ''b'' and you want to set its default value to false -- b = b and true or false -- that doesn't work :-/38 KB (5,355 words) - 09:49, 23 April 2024
- Returns true if the file specified by fileName exists; otherwise returns false. Note: If fileName is a symlink that points to a non-existing file, false is returned.22 KB (2,307 words) - 21:53, 28 September 2023
- return false -- no collision7 KB (1,095 words) - 21:10, 15 November 2023
- print(coroutine.resume(co)) -- prints false cannot resume dead coroutine8 KB (1,297 words) - 07:48, 4 January 2024
- If A is false, then return A If A is false, then return B15 KB (2,489 words) - 23:13, 18 November 2023
- collideConnected=false,11 KB (1,642 words) - 15:27, 13 July 2023
- ...kes crop value into account (cropping image if true or letterbox resize if false)-->9 KB (1,315 words) - 00:53, 8 December 2023
- self.isplayer = false * by default all the ships are flagged as enemy ships ''self.isplayer = false'' but for the player ship (Z) we set it to true. This flag will be used for9 KB (1,444 words) - 23:08, 15 November 2023
- local tex = n:getTileTexture(128, 128, false, {wrap=Texture.REPEAT})12 KB (1,603 words) - 15:31, 13 July 2023
- self.shaking = false self.isFocus = false31 KB (4,361 words) - 23:50, 18 November 2023
- If A is false, then return A If A is false, then return B19 KB (3,185 words) - 15:33, 13 July 2023
- One of the most important goals for Luau is to avoid false positives, that is cases where Script Analysis reports a type error, but in ...g false positives has landed, semantic subtyping, which removes a class of false positives caused by failures of subtyping. For example, in the program146 KB (24,034 words) - 01:16, 31 March 2023
- *[player] Fix setFullscreen(false) not restoring normal size54 KB (7,756 words) - 19:02, 2 April 2024