Available since: Gideros 2016.06
Inherits from: Sprite
A rectangular Sprite which can be filled with solid colors, gradients or textures. Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.
local mypixel = Pixel.new(0x0000FF, 0.75, 128, 128) mypixel:setAnchorPoint(0.5, 0.5) mypixel:setPosition(application:getContentWidth() / 2, 64) stage:addChild(mypixel)
Pixel.new Create new pixel