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R3d.Body:setIsAllowedToSleep

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Available since: Gideros 2019.10
Class: R3d.Body

Description

Allows or disallows a body to sleep.

r3d.Body:setIsAllowedToSleep(allowed)

The sleeping technique is used to disable the simulation of resting bodies. By default, the bodies are allowed to sleep when they come to rest.

Parameters

allowed: (boolean) either true or false (default is true)

Example

// This rigid body cannot sleep
ship.body:setIsAllowedToSleep(false)



  • R3d.Body
  • R3d.Body.DYNAMIC BODY
  • R3d.Body.KINEMATIC BODY
  • R3d.Body.STATIC BODY
  • R3d.Body:applyLocalForceAtCenterOfMass
  • R3d.Body:applyLocalForceAtLocalPosition
  • R3d.Body:applyLocalForceAtWorldPosition
  • R3d.Body:applyLocalTorque
  • R3d.Body:applyWorldForceAtCenterOfMass
  • R3d.Body:applyWorldForceAtLocalPosition
  • R3d.Body:applyWorldForceAtWorldPosition
  • R3d.Body:applyWorldTorque
  • R3d.Body:createFixture
  • R3d.Body:destroyFixture
  • R3d.Body:enableGravity
  • R3d.Body:getAngularDamping
  • R3d.Body:getAngularVelocity
  • R3d.Body:getLinearDamping
  • R3d.Body:getLinearVelocity
  • R3d.Body:getMass
  • R3d.Body:getTransform
  • R3d.Body:raycast
  • R3d.Body:setAngularDamping
  • R3d.Body:setAngularVelocity
  • R3d.Body:setIsAllowedToSleep
  • R3d.Body:setLinearDamping
  • R3d.Body:setLinearVelocity
  • R3d.Body:setMass
  • R3d.Body:setTransform
  • R3d.Body:setType
  • R3d.Body:testPointInside

  • R3d.Body
  • ReactPhysics3D
Retrieved from ‘https://wiki.gideros.rocks/index.php?title=R3d.Body:setIsAllowedToSleep&oldid=24852’
Category:
  • ReactPhysics3D

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      • This page was last modified on 16 December 2025, at 11:16.
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