Pages with the most revisions

From GiderosMobile

Showing below up to 250 results in range #101 to #350.

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  1. AlertDialog Event.COMPLETE‏‎ (21 revisions)
  2. B2.ParticleSystem‏‎ (21 revisions)
  3. UI Slider‏‎ (21 revisions)
  4. (global)‏‎ (21 revisions)
  5. B2.MouseJoint‏‎ (21 revisions)
  6. B2.PrismaticJoint‏‎ (21 revisions)
  7. Coroutine‏‎ (21 revisions)
  8. B2.GearJoint‏‎ (21 revisions)
  9. Object‏‎ (21 revisions)
  10. Deployment to Device‏‎ (21 revisions)
  11. B2.FrictionJoint‏‎ (21 revisions)
  12. B2.Fixture‏‎ (21 revisions)
  13. B2.PulleyJoint‏‎ (20 revisions)
  14. B2.RevoluteJoint‏‎ (20 revisions)
  15. Io‏‎ (20 revisions)
  16. 2D Space Shooter Part 5: Firing‏‎ (20 revisions)
  17. Controller‏‎ (20 revisions)
  18. MovieClip.new‏‎ (20 revisions)
  19. Trigonometry Conversion Operators‏‎ (20 revisions)
  20. Shader.new‏‎ (20 revisions)
  21. Better and easier syntax for arrays‏‎ (20 revisions)
  22. LiquidFun‏‎ (20 revisions)
  23. Mutation Operators‏‎ (20 revisions)
  24. Microphone‏‎ (19 revisions)
  25. B2.WheelJoint‏‎ (19 revisions)
  26. Bit‏‎ (19 revisions)
  27. B2.WeldJoint‏‎ (19 revisions)
  28. FBInstant.payments‏‎ (19 revisions)
  29. All Classes and more‏‎ (19 revisions)
  30. Bitwise Operators‏‎ (19 revisions)
  31. String.format‏‎ (19 revisions)
  32. Pixel:setTexture‏‎ (19 revisions)
  33. Shape:setFillStyle‏‎ (19 revisions)
  34. Larger and Smaller Operators‏‎ (19 revisions)
  35. TextField.new‏‎ (19 revisions)
  36. TexturePack.new‏‎ (19 revisions)
  37. Os.execute‏‎ (19 revisions)
  38. B2.RopeJoint‏‎ (19 revisions)
  39. Iab‏‎ (19 revisions)
  40. TextField:setLayout‏‎ (19 revisions)
  41. Lua to Luau conversion guide‏‎ (19 revisions)
  42. B2.Joint‏‎ (19 revisions)
  43. B2.EdgeShape‏‎ (19 revisions)
  44. Accelerometer.new‏‎ (19 revisions)
  45. B2.World:createBody‏‎ (19 revisions)
  46. FBInstant.player‏‎ (19 revisions)
  47. FBInstant.context‏‎ (19 revisions)
  48. Main API‏‎ (19 revisions)
  49. Integer Divide Operator‏‎ (18 revisions)
  50. Int64‏‎ (18 revisions)
  51. * Initialisation and Core‏‎ (18 revisions)
  52. Application:canOpenUrl‏‎ (18 revisions)
  53. B2.WorldManifold‏‎ (18 revisions)
  54. AlertDialog:hide‏‎ (18 revisions)
  55. String.gmatch‏‎ (18 revisions)
  56. AlertDialog:show‏‎ (18 revisions)
  57. Sound:play‏‎ (18 revisions)
  58. Bitmap:setAnchorPoint‏‎ (18 revisions)
  59. B2.Manifold‏‎ (18 revisions)
  60. Gideros Studio IDE‏‎ (18 revisions)
  61. Pixel.new‏‎ (18 revisions)
  62. CBump Template‏‎ (18 revisions)
  63. Event.MOUSE DOWN‏‎ (18 revisions)
  64. B2.Shape‏‎ (18 revisions)
  65. Require‏‎ (18 revisions)
  66. Os‏‎ (18 revisions)
  67. FontBase:getAdvanceX‏‎ (17 revisions)
  68. Os.tmpname‏‎ (17 revisions)
  69. Accelerometer:getAcceleration‏‎ (17 revisions)
  70. StoreKit‏‎ (17 revisions)
  71. Application:getLogicalBounds‏‎ (17 revisions)
  72. Flurry.logEvent‏‎ (17 revisions)
  73. TextInputDialog.new‏‎ (17 revisions)
  74. Facebook‏‎ (17 revisions)
  75. Iad‏‎ (17 revisions)
  76. Application:set‏‎ (17 revisions)
  77. Sprite:set‏‎ (17 revisions)
  78. SceneManager‏‎ (17 revisions)
  79. Os.time‏‎ (17 revisions)
  80. Sprite:contains‏‎ (17 revisions)
  81. B2.Fixture:setFilterData‏‎ (17 revisions)
  82. Macro Constants‏‎ (17 revisions)
  83. Sprite:setBlendMode‏‎ (17 revisions)
  84. Package‏‎ (17 revisions)
  85. Macro Functions‏‎ (17 revisions)
  86. Utf8‏‎ (17 revisions)
  87. GoogleBilling‏‎ (17 revisions)
  88. Vogon‏‎ (17 revisions)
  89. Particles:removeParticles‏‎ (17 revisions)
  90. Zlib‏‎ (17 revisions)
  91. Font.new‏‎ (17 revisions)
  92. String.gsub‏‎ (17 revisions)
  93. Octal Numbers‏‎ (16 revisions)
  94. Io.lines‏‎ (16 revisions)
  95. Profiling‏‎ (16 revisions)
  96. Sprite:setAnchorPosition‏‎ (16 revisions)
  97. Assert‏‎ (16 revisions)
  98. ReactPhysics3D‏‎ (16 revisions)
  99. Accelerometer:stop‏‎ (16 revisions)
  100. Flurry.startSession‏‎ (16 revisions)
  101. EventDispatcher:removeEventListener‏‎ (16 revisions)
  102. Binary Numbers‏‎ (16 revisions)
  103. X Threads‏‎ (16 revisions)
  104. Bump‏‎ (16 revisions)
  105. Event.new‏‎ (16 revisions)
  106. Sprite:isVisible‏‎ (16 revisions)
  107. Xpcall‏‎ (16 revisions)
  108. NotificationManager‏‎ (16 revisions)
  109. Iad.Banner‏‎ (16 revisions)
  110. Sound.new‏‎ (16 revisions)
  111. Application:getDeviceOrientation‏‎ (16 revisions)
  112. Accelerometer:start‏‎ (16 revisions)
  113. Animated Sprite Factory‏‎ (16 revisions)
  114. Event.MOUSE WHEEL‏‎ (16 revisions)
  115. B2.Body:createFixture‏‎ (16 revisions)
  116. Flurry.isAvailable‏‎ (16 revisions)
  117. Event.KEY UP‏‎ (16 revisions)
  118. Debug‏‎ (16 revisions)
  119. Introduction to Graphics‏‎ (16 revisions)
  120. SoundChannel:isPaused‏‎ (15 revisions)
  121. Sprite:setStencilOperation‏‎ (15 revisions)
  122. Sprite:setLayoutConstraints‏‎ (15 revisions)
  123. EventDispatcher:dispatchEvent‏‎ (15 revisions)
  124. Lua API‏‎ (15 revisions)
  125. Sprite:removeChild‏‎ (15 revisions)
  126. Sprite:get‏‎ (15 revisions)
  127. Table.sort‏‎ (15 revisions)
  128. Matrix:setTx‏‎ (15 revisions)
  129. Event.ENTER FRAME‏‎ (15 revisions)
  130. Matrix:getM12‏‎ (15 revisions)
  131. Matrix:setTy‏‎ (15 revisions)
  132. Core.profilerReport‏‎ (15 revisions)
  133. FontBase:getBounds‏‎ (15 revisions)
  134. Matrix:getM21‏‎ (15 revisions)
  135. B2.Joint:isActive‏‎ (15 revisions)
  136. Matrix:setTz‏‎ (15 revisions)
  137. B2.World.new‏‎ (15 revisions)
  138. Core.yield‏‎ (15 revisions)
  139. Matrix:getTy‏‎ (15 revisions)
  140. Matrix:getM22‏‎ (15 revisions)
  141. Event.APPLICATION BACKGROUND‏‎ (15 revisions)
  142. SoundChannel:isPlaying‏‎ (15 revisions)
  143. Application:getContentWidth‏‎ (15 revisions)
  144. Shape:setLineStyle‏‎ (15 revisions)
  145. TileMap.new‏‎ (15 revisions)
  146. TextureRegion.new‏‎ (15 revisions)
  147. Sprite:getAnchorPosition‏‎ (15 revisions)
  148. R3d.Body‏‎ (15 revisions)
  149. UrlLoader.new‏‎ (15 revisions)
  150. Application:setBackgroundColor‏‎ (15 revisions)
  151. Print‏‎ (15 revisions)
  152. SoundChannel:isLooping‏‎ (15 revisions)
  153. Mesh:resizeIndexArray‏‎ (15 revisions)
  154. Gaming:loadScores‏‎ (15 revisions)
  155. Application:openUrl‏‎ (15 revisions)
  156. Next‏‎ (15 revisions)
  157. Matrix:setM11‏‎ (15 revisions)
  158. Mesh:resizeTextureCoordinateArray‏‎ (15 revisions)
  159. Sprite:addChild‏‎ (15 revisions)
  160. FontBase:layoutText‏‎ (15 revisions)
  161. TexturePack:getTextureRegion‏‎ (15 revisions)
  162. Matrix:getTz‏‎ (15 revisions)
  163. Mesh:resizeVertexArray‏‎ (15 revisions)
  164. Event.MOUSE MOVE‏‎ (15 revisions)
  165. Matrix:setM12‏‎ (15 revisions)
  166. Setmetatable‏‎ (15 revisions)
  167. Bitmap:getAnchorPoint‏‎ (15 revisions)
  168. Sprite:getParent‏‎ (15 revisions)
  169. Application:getScreenDensity‏‎ (15 revisions)
  170. Matrix:setM21‏‎ (15 revisions)
  171. Sprite:setShaderConstant‏‎ (15 revisions)
  172. Event.APPLICATION RESIZE‏‎ (15 revisions)
  173. Core.asyncCall‏‎ (15 revisions)
  174. Matrix:setM22‏‎ (15 revisions)
  175. Short-Issue-1‏‎ (15 revisions)
  176. Timer.new‏‎ (15 revisions)
  177. Event.MOUSE UP‏‎ (14 revisions)
  178. Cryptography.aesDecrypt‏‎ (14 revisions)
  179. Gaming:loadPlayerCenteredScores‏‎ (14 revisions)
  180. Tutorial - tiny-ecs demo‏‎ (14 revisions)
  181. Ipairs‏‎ (14 revisions)
  182. B2.WheelJoint:isMotorEnabled‏‎ (14 revisions)
  183. SoundChannel:getPosition‏‎ (14 revisions)
  184. Application:setFps‏‎ (14 revisions)
  185. Application:setKeepAwake‏‎ (14 revisions)
  186. Gaming:updateState‏‎ (14 revisions)
  187. Mesh.new‏‎ (14 revisions)
  188. Pixel:setTexturePosition‏‎ (14 revisions)
  189. Application:getAppId‏‎ (14 revisions)
  190. Matrix:getM11‏‎ (14 revisions)
  191. Bitmap:setTexture‏‎ (14 revisions)
  192. Io.close‏‎ (14 revisions)
  193. Gaming:isLoggedIn‏‎ (14 revisions)
  194. B2.RevoluteJoint:isLimitEnabled‏‎ (14 revisions)
  195. Sprite:removeChildAt‏‎ (14 revisions)
  196. Application:setOrientation‏‎ (14 revisions)
  197. B2.PrismaticJoint:isMotorEnabled‏‎ (14 revisions)
  198. Application:getApiVersion‏‎ (14 revisions)
  199. Shader.getShaderLanguage‏‎ (14 revisions)
  200. Os.date‏‎ (14 revisions)
  201. Matrix:getTx‏‎ (14 revisions)
  202. B2.Body:isActive‏‎ (14 revisions)
  203. Gaming:loadState‏‎ (14 revisions)
  204. ImGui.Style‏‎ (14 revisions)
  205. Event.MOUSE HOVER‏‎ (14 revisions)
  206. B2.PolygonShape.new‏‎ (14 revisions)
  207. Sprite:getMatrix‏‎ (14 revisions)
  208. B2.CircleShape.new‏‎ (14 revisions)
  209. Math.frexp‏‎ (14 revisions)
  210. Stage:setClearColorBuffer‏‎ (14 revisions)
  211. Lpeg‏‎ (14 revisions)
  212. Sprite:getChildAt‏‎ (14 revisions)
  213. Gaming:reportAchievement‏‎ (14 revisions)
  214. Gaming:deleteState‏‎ (14 revisions)
  215. Mesh:resizeColorArray‏‎ (14 revisions)
  216. Application:getContentHeight‏‎ (14 revisions)
  217. Application:configureFrustum‏‎ (14 revisions)
  218. Shader:setConstant‏‎ (14 revisions)
  219. Loadstring‏‎ (14 revisions)
  220. JS.eval‏‎ (14 revisions)
  221. B2.Fixture:getBody‏‎ (14 revisions)
  222. Sound.setListenerPosition‏‎ (14 revisions)
  223. Timer:isRunning‏‎ (14 revisions)
  224. Matrix.new‏‎ (14 revisions)
  225. Gaming:resolveState‏‎ (14 revisions)
  226. Gyroscope.isAvailable‏‎ (14 revisions)
  227. Geolocation.isAvailable‏‎ (14 revisions)
  228. B2.EdgeShape.new‏‎ (14 revisions)
  229. Application:setFullScreen‏‎ (14 revisions)
  230. B2.Contact:getManifold‏‎ (14 revisions)
  231. Coroutine.status‏‎ (14 revisions)
  232. EventDispatcher:hasEventListener‏‎ (14 revisions)
  233. Tostring‏‎ (14 revisions)
  234. B2.Joint:getType‏‎ (14 revisions)
  235. SoundChannel:setVolume‏‎ (14 revisions)
  236. B2.PrismaticJoint:isLimitEnabled‏‎ (14 revisions)
  237. Math.random‏‎ (13 revisions)
  238. Core.profilerStop‏‎ (13 revisions)
  239. StoreKit:canMakePayments‏‎ (13 revisions)
  240. Cryptography.aesEncrypt‏‎ (13 revisions)
  241. B2.Fixture:isSensor‏‎ (13 revisions)
  242. Sprite:setLayoutParameters‏‎ (13 revisions)
  243. Gaming:login‏‎ (13 revisions)
  244. Application:getLogicalWidth‏‎ (13 revisions)
  245. Application:getLogicalHeight‏‎ (13 revisions)
  246. Math.atan2‏‎ (13 revisions)
  247. GoogleBilling:checkBillingSupported‏‎ (13 revisions)
  248. Sprite:getBounds‏‎ (13 revisions)
  249. B2.DebugDraw:setFlags‏‎ (13 revisions)
  250. Screen:setState‏‎ (13 revisions)

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