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From GiderosMobile
- '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>1 KB (193 words) - 15:27, 13 July 2023
- ...d to this joint''<br/><!--GIDEROSMTD:b2.Joint:getBodyA() returns the first body attached to this joint--> ...to this joint''<br/><!--GIDEROSMTD:b2.Joint:getBodyB() returns the second body attached to this joint-->2 KB (312 words) - 02:50, 1 December 2023
- '''Class:''' [[b2.Body]]<br/> Sets the angular damping of the body.1 KB (153 words) - 18:21, 12 July 2023
- '''Class:''' [[b2.Body]]<br/> Creates a fixture and attach it to this body. If the density is non-zero, this function automatically2 KB (246 words) - 18:03, 12 July 2023
- ...of the first body of the joint is known, the relative motion of the second body has at most six degrees of freedom (three for the translation and three for1 KB (198 words) - 03:15, 1 December 2023
- local body = world:createBody{type = b2.STATIC_BODY} body:setPosition(0, 0)2 KB (236 words) - 17:56, 12 July 2023
- '''Class:''' [[R3d.Body]]<br/> Checks if a point is inside any collision shapes of the body.751 bytes (109 words) - 15:32, 13 July 2023
- '''Class:''' [[b2.Body]]<br/> Sets the linear damping of the body.1 KB (165 words) - 17:58, 12 July 2023
- ...ormed against multiple bodies, a single body or any proxy shape of a given body. for k, v in pairs(c.body) do2 KB (244 words) - 15:31, 13 July 2023
- '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>2 KB (230 words) - 15:27, 13 July 2023
- Shortcut function to determine if either body is inactive.368 bytes (46 words) - 17:46, 12 July 2023
- ...ew body''<br/><!--GIDEROSMTD:r3d.World:createBody(transform) creates a new body--> ...estroys a body''<br/><!--GIDEROSMTD:r3d.World:destroyBody(body) destroys a body-->3 KB (473 words) - 20:12, 15 April 2022
- # '''create your body''' => [[r3d.World:createBody]] # '''define the shape of your body''' => example: a sphere [[r3d.SphereShape.new]]2 KB (296 words) - 15:32, 13 July 2023
- --so we can for example get body local body = fixture:getBody()2 KB (373 words) - 15:27, 13 July 2023
- --getting body of fixture local body = fixtures[i]:getBody()1 KB (175 words) - 15:27, 13 July 2023
- '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>1 KB (158 words) - 15:27, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Enables or disables gravity force on the body. Default is '''true'''.424 bytes (52 words) - 15:31, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Allows or disallows a body to sleep.429 bytes (51 words) - 15:31, 13 July 2023
- A mouse joint is used to make a point on a body track a specified world point. This is a soft constraint with a maximum for --create empty box2d body for joint3 KB (378 words) - 02:57, 1 December 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> This wakes up the body.435 bytes (57 words) - 17:57, 12 July 2023