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From GiderosMobile
  • '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>
    1 KB (193 words) - 15:27, 13 July 2023
  • ...d to this joint''<br/><!--GIDEROSMTD:b2.Joint:getBodyA() returns the first body attached to this joint--> ...to this joint''<br/><!--GIDEROSMTD:b2.Joint:getBodyB() returns the second body attached to this joint-->
    2 KB (312 words) - 02:50, 1 December 2023
  • '''Class:''' [[b2.Body]]<br/> Sets the angular damping of the body.
    1 KB (153 words) - 18:21, 12 July 2023
  • '''Class:''' [[b2.Body]]<br/> Creates a fixture and attach it to this body. If the density is non-zero, this function automatically
    2 KB (246 words) - 18:03, 12 July 2023
  • ...of the first body of the joint is known, the relative motion of the second body has at most six degrees of freedom (three for the translation and three for
    1 KB (198 words) - 03:15, 1 December 2023
  • local body = world:createBody{type = b2.STATIC_BODY} body:setPosition(0, 0)
    2 KB (236 words) - 17:56, 12 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Checks if a point is inside any collision shapes of the body.
    751 bytes (109 words) - 15:32, 13 July 2023
  • '''Class:''' [[b2.Body]]<br/> Sets the linear damping of the body.
    1 KB (165 words) - 17:58, 12 July 2023
  • ...ormed against multiple bodies, a single body or any proxy shape of a given body. for k, v in pairs(c.body) do
    2 KB (244 words) - 15:31, 13 July 2023
  • '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>
    2 KB (230 words) - 15:27, 13 July 2023
  • Shortcut function to determine if either body is inactive.
    368 bytes (46 words) - 17:46, 12 July 2023
  • ...ew body''<br/><!--GIDEROSMTD:r3d.World:createBody(transform) creates a new body--> ...estroys a body''<br/><!--GIDEROSMTD:r3d.World:destroyBody(body) destroys a body-->
    3 KB (473 words) - 20:12, 15 April 2022
  • # '''create your body''' => [[r3d.World:createBody]] # '''define the shape of your body''' => example: a sphere [[r3d.SphereShape.new]]
    2 KB (296 words) - 15:32, 13 July 2023
  • --so we can for example get body local body = fixture:getBody()
    2 KB (373 words) - 15:27, 13 July 2023
  • --getting body of fixture local body = fixtures[i]:getBody()
    1 KB (175 words) - 15:27, 13 July 2023
  • '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>
    1 KB (158 words) - 15:27, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Enables or disables gravity force on the body. Default is '''true'''.
    424 bytes (52 words) - 15:31, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Allows or disallows a body to sleep.
    429 bytes (51 words) - 15:31, 13 July 2023
  • A mouse joint is used to make a point on a body track a specified world point. This is a soft constraint with a maximum for --create empty box2d body for joint
    3 KB (378 words) - 02:57, 1 December 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> This wakes up the body.
    435 bytes (57 words) - 17:57, 12 July 2023

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