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Showing below up to 50 results in range #1,851 to #1,900.

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  1. Share.share‏‎ (20:22, 20 February 2025)
  2. Mediamanager:getFile‏‎ (21:17, 20 February 2025)
  3. Mediamanager:getPicture‏‎ (21:19, 20 February 2025)
  4. Mediamanager:postPicture‏‎ (21:21, 20 February 2025)
  5. Mediamanager:saveFile‏‎ (21:21, 20 February 2025)
  6. X Media:save‏‎ (21:22, 20 February 2025)
  7. Made With Gideros‏‎ (00:57, 20 March 2025)
  8. Pixel:setTexture‏‎ (01:03, 23 March 2025)
  9. Pixel.new‏‎ (01:34, 23 March 2025)
  10. Pixel‏‎ (01:37, 23 March 2025)
  11. Core.fileLoad‏‎ (19:43, 25 March 2025)
  12. Core.fileSave‏‎ (19:43, 25 March 2025)
  13. Core.yieldlock‏‎ (22:53, 25 March 2025)
  14. Core.setAutoYield‏‎ (22:54, 25 March 2025)
  15. Core.asyncCall‏‎ (23:09, 25 March 2025)
  16. Core‏‎ (23:16, 25 March 2025)
  17. Writing Lua Shaders‏‎ (23:51, 26 March 2025)
  18. Lua Shader Examples‏‎ (01:32, 27 March 2025)
  19. Lua Shader Gideros Examples‏‎ (01:33, 27 March 2025)
  20. B2.World.new‏‎ (21:29, 30 April 2025)
  21. B2.World:rayCast‏‎ (21:36, 30 April 2025)
  22. B2.Body:applyLinearImpulse‏‎ (21:46, 30 April 2025)
  23. B2.Body:applyAngularImpulse‏‎ (22:45, 30 April 2025)
  24. B2.Body:applyForce‏‎ (22:47, 30 April 2025)
  25. B2.Body:applyTorque‏‎ (22:48, 30 April 2025)
  26. B2.Body:createFixture‏‎ (22:54, 30 April 2025)
  27. B2.Body:setSleepingAllowed‏‎ (22:55, 30 April 2025)
  28. B2.Body:setPosition‏‎ (22:57, 30 April 2025)
  29. B2.Body:setLinearDamping‏‎ (22:59, 30 April 2025)
  30. B2.Body:setGravityScale‏‎ (23:02, 30 April 2025)
  31. B2.Body:setFixedRotation‏‎ (23:03, 30 April 2025)
  32. B2.Body:setBullet‏‎ (23:04, 30 April 2025)
  33. B2.Body:setAwake‏‎ (23:04, 30 April 2025)
  34. TextureBase.RGBA8888‏‎ (15:37, 4 May 2025)
  35. TextureBase.RGB888‏‎ (15:37, 4 May 2025)
  36. TextureBase.RGB565‏‎ (15:38, 4 May 2025)
  37. TextureBase.A8‏‎ (15:41, 4 May 2025)
  38. Stage:setClearColorBuffer‏‎ (16:45, 4 May 2025)
  39. Collectgarbage‏‎ (16:47, 4 May 2025)
  40. Optimizations‏‎ (19:58, 5 May 2025)
  41. B2.DebugDraw‏‎ (15:45, 11 May 2025)
  42. Sprite:setAnchorPoint‏‎ (16:20, 11 May 2025)
  43. Sprite:setAnchorPosition‏‎ (16:28, 11 May 2025)
  44. Welcome!‏‎ (16:40, 17 May 2025)
  45. Io.lines‏‎ (12:43, 19 May 2025)
  46. Compiling Gideros Luau Source‏‎ (01:18, 20 May 2025)
  47. R3d.Body.DYNAMIC BODY‏‎ (14:35, 28 May 2025)
  48. R3d.Body.STATIC BODY‏‎ (14:36, 28 May 2025)
  49. R3d.Body.KINEMATIC BODY‏‎ (14:36, 28 May 2025)
  50. Application:getLocale‏‎ (23:34, 4 June 2025)

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