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Showing below up to 50 results in range #1,851 to #1,900.
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- Share.share (20:22, 20 February 2025)
- Mediamanager:getFile (21:17, 20 February 2025)
- Mediamanager:getPicture (21:19, 20 February 2025)
- Mediamanager:postPicture (21:21, 20 February 2025)
- Mediamanager:saveFile (21:21, 20 February 2025)
- X Media:save (21:22, 20 February 2025)
- Made With Gideros (00:57, 20 March 2025)
- Pixel:setTexture (01:03, 23 March 2025)
- Pixel.new (01:34, 23 March 2025)
- Pixel (01:37, 23 March 2025)
- Core.fileLoad (19:43, 25 March 2025)
- Core.fileSave (19:43, 25 March 2025)
- Core.yieldlock (22:53, 25 March 2025)
- Core.setAutoYield (22:54, 25 March 2025)
- Core.asyncCall (23:09, 25 March 2025)
- Core (23:16, 25 March 2025)
- Writing Lua Shaders (23:51, 26 March 2025)
- Lua Shader Examples (01:32, 27 March 2025)
- Lua Shader Gideros Examples (01:33, 27 March 2025)
- B2.World.new (21:29, 30 April 2025)
- B2.World:rayCast (21:36, 30 April 2025)
- B2.Body:applyLinearImpulse (21:46, 30 April 2025)
- B2.Body:applyAngularImpulse (22:45, 30 April 2025)
- B2.Body:applyForce (22:47, 30 April 2025)
- B2.Body:applyTorque (22:48, 30 April 2025)
- B2.Body:createFixture (22:54, 30 April 2025)
- B2.Body:setSleepingAllowed (22:55, 30 April 2025)
- B2.Body:setPosition (22:57, 30 April 2025)
- B2.Body:setLinearDamping (22:59, 30 April 2025)
- B2.Body:setGravityScale (23:02, 30 April 2025)
- B2.Body:setFixedRotation (23:03, 30 April 2025)
- B2.Body:setBullet (23:04, 30 April 2025)
- B2.Body:setAwake (23:04, 30 April 2025)
- TextureBase.RGBA8888 (15:37, 4 May 2025)
- TextureBase.RGB888 (15:37, 4 May 2025)
- TextureBase.RGB565 (15:38, 4 May 2025)
- TextureBase.A8 (15:41, 4 May 2025)
- Stage:setClearColorBuffer (16:45, 4 May 2025)
- Collectgarbage (16:47, 4 May 2025)
- Optimizations (19:58, 5 May 2025)
- B2.DebugDraw (15:45, 11 May 2025)
- Sprite:setAnchorPoint (16:20, 11 May 2025)
- Sprite:setAnchorPosition (16:28, 11 May 2025)
- Welcome! (16:40, 17 May 2025)
- Io.lines (12:43, 19 May 2025)
- Compiling Gideros Luau Source (01:18, 20 May 2025)
- R3d.Body.DYNAMIC BODY (14:35, 28 May 2025)
- R3d.Body.STATIC BODY (14:36, 28 May 2025)
- R3d.Body.KINEMATIC BODY (14:36, 28 May 2025)
- Application:getLocale (23:34, 4 June 2025)