Difference between revisions of "B2.Body:getWorldVector"
From GiderosMobile
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(number), (number) = b2.Body:getWorldVector(x,y) | (number), (number) = b2.Body:getWorldVector(x,y) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === |
Revision as of 16:59, 12 July 2023
Available since: Gideros 2012.09.6
Class: b2.Body
Description
Returns the world coordinates of a vector given the local coordinates. <source lang="lua"> (number), (number) = b2.Body:getWorldVector(x,y) </syntaxhighlight>
Parameters
x: (number) x coordinate of the local vector
y: (number) y coordinate of the local vector
Return values
Returns (number) x vector of the provided vector expressed in world coordinates
Returns (number) y vector of the provided vector expressed in world coordinates
- B2.Body
- B2.Body:applyAngularImpulse
- B2.Body:applyForce
- B2.Body:applyLinearImpulse
- B2.Body:applyTorque
- B2.Body:createFixture
- B2.Body:destroyFixture
- B2.Body:getAngle
- B2.Body:getAngularDamping
- B2.Body:getAngularVelocity
- B2.Body:getGravityScale
- B2.Body:getInertia
- B2.Body:getLinearDamping
- B2.Body:getLinearVelocity
- B2.Body:getLocalCenter
- B2.Body:getLocalPoint
- B2.Body:getLocalVector
- B2.Body:getMass
- B2.Body:getPosition
- B2.Body:getWorldCenter
- B2.Body:getWorldPoint
- B2.Body:getWorldVector
- B2.Body:isActive
- B2.Body:isAwake
- B2.Body:isBullet
- B2.Body:isFixedRotation
- B2.Body:isSleepingAllowed
- B2.Body:setActive
- B2.Body:setAngle
- B2.Body:setAngularDamping
- B2.Body:setAngularVelocity
- B2.Body:setAwake
- B2.Body:setBullet
- B2.Body:setFixedRotation
- B2.Body:setGravityScale
- B2.Body:setLinearDamping
- B2.Body:setLinearVelocity
- B2.Body:setPosition
- B2.Body:setSleepingAllowed