Difference between revisions of "B2.Body:isActive"
From GiderosMobile
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
<languages /> | <languages /> | ||
− | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
− | ''' | + | '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> |
− | === | + | |
− | + | === Description === | |
− | Returns the active state of the body. | + | Returns the active state of the body. |
− | |||
<source lang="lua"> | <source lang="lua"> | ||
(bool) = b2.Body:isActive() | (bool) = b2.Body:isActive() | ||
</source> | </source> | ||
− | === | + | |
− | ''' | + | === Return values === |
+ | '''Returns''' (bool) ''true'' if the body is active, ''false'' otherwise<br/> | ||
+ | |||
+ | {{B2.Body}} |
Revision as of 06:13, 17 February 2020
Available since: Gideros 2011.6
Class: b2.Body
Description
Returns the active state of the body.
(bool) = b2.Body:isActive()
Return values
Returns (bool) true if the body is active, false otherwise
- B2.Body
- B2.Body:applyAngularImpulse
- B2.Body:applyForce
- B2.Body:applyLinearImpulse
- B2.Body:applyTorque
- B2.Body:createFixture
- B2.Body:destroyFixture
- B2.Body:getAngle
- B2.Body:getAngularDamping
- B2.Body:getAngularVelocity
- B2.Body:getGravityScale
- B2.Body:getInertia
- B2.Body:getLinearDamping
- B2.Body:getLinearVelocity
- B2.Body:getLocalCenter
- B2.Body:getLocalPoint
- B2.Body:getLocalVector
- B2.Body:getMass
- B2.Body:getPosition
- B2.Body:getWorldCenter
- B2.Body:getWorldPoint
- B2.Body:getWorldVector
- B2.Body:isActive
- B2.Body:isAwake
- B2.Body:isBullet
- B2.Body:isFixedRotation
- B2.Body:isSleepingAllowed
- B2.Body:setActive
- B2.Body:setAngle
- B2.Body:setAngularDamping
- B2.Body:setAngularVelocity
- B2.Body:setAwake
- B2.Body:setBullet
- B2.Body:setFixedRotation
- B2.Body:setGravityScale
- B2.Body:setLinearDamping
- B2.Body:setLinearVelocity
- B2.Body:setPosition
- B2.Body:setSleepingAllowed