Difference between revisions of "B2.Body:setBullet"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
| − | ''' | + | '''Available since:''' Gideros 2012.09.6<br/> |
| − | ''' | + | '''Class:''' [[b2.Body]]<br/> |
| − | === | + | |
| − | + | === Description === | |
| − | < | + | Sets the body to behave as a bullet. |
| − | + | <syntaxhighlight lang="lua"> | |
| − | </ | + | b2.Body:setBullet(flag) |
| − | === | + | </syntaxhighlight> |
| − | '''flag''': (boolean) | + | |
| + | === Parameters === | ||
| + | '''flag''': (boolean) sets the body to behave as a bullet<br/> | ||
| + | |||
| + | {{B2.Body}} | ||
Latest revision as of 23:04, 30 April 2025
Available since: Gideros 2012.09.6
Class: b2.Body
Description
Sets the body to behave as a bullet.
b2.Body:setBullet(flag)
Parameters
flag: (boolean) sets the body to behave as a bullet
- B2.Body
- B2.Body:applyAngularImpulse
- B2.Body:applyForce
- B2.Body:applyLinearImpulse
- B2.Body:applyTorque
- B2.Body:createFixture
- B2.Body:destroyFixture
- B2.Body:getAngle
- B2.Body:getAngularDamping
- B2.Body:getAngularVelocity
- B2.Body:getGravityScale
- B2.Body:getInertia
- B2.Body:getLinearDamping
- B2.Body:getLinearVelocity
- B2.Body:getLocalCenter
- B2.Body:getLocalPoint
- B2.Body:getLocalVector
- B2.Body:getMass
- B2.Body:getPosition
- B2.Body:getWorldCenter
- B2.Body:getWorldPoint
- B2.Body:getWorldVector
- B2.Body:isActive
- B2.Body:isAwake
- B2.Body:isBullet
- B2.Body:isFixedRotation
- B2.Body:isSleepingAllowed
- B2.Body:setActive
- B2.Body:setAngle
- B2.Body:setAngularDamping
- B2.Body:setAngularVelocity
- B2.Body:setAwake
- B2.Body:setBullet
- B2.Body:setFixedRotation
- B2.Body:setGravityScale
- B2.Body:setLinearDamping
- B2.Body:setLinearVelocity
- B2.Body:setPosition
- B2.Body:setSleepingAllowed