Difference between revisions of "B2.Body:applyLinearImpulse"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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<languages />
=== <translate>Description</translate> ===
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'''Available since:''' Gideros 2011.6<br/>
<translate><br />
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'''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/>
Applies an impulse at a point. This immediately modifies the velocity. It also<br />
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modifies the angular velocity if the point of application is not at the center of<br />
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=== Description ===
mass. This wakes up the body.<br />
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Applies an impulse at a point. This immediately modifies the velocity. It also modifies the angular velocity if the point of application is not at the center of mass.
<br /></translate>
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<source lang="lua">
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This wakes up the body.
b2.Body:applyLinearImpulse(impulsex,impulsey,pointx,pointy)
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<syntaxhighlight lang="lua">
</source>
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b2.Body:applyLinearImpulse(impulsex,impulsey,pointx,pointy)
=== <translate>Parameters</translate> ===
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</syntaxhighlight>
'''impulsex''': (number) <translate>the x coordinate of the world impulse vector, usually in N-seconds or kg-m/s</translate> <br/>
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'''impulsey''': (number) <translate>the y coordinate of the world impulse vector, usually in N-seconds or kg-m/s</translate> <br/>
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=== Parameters ===
'''pointx''': (number) <translate>the x coordinate of the world position of the point of application</translate> <br/>
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'''impulsex''': (number) the x coordinate of the world impulse vector, usually in N-seconds or kg-m/s <br/>
'''pointy''': (number) <translate>the y coordinate of the world position of the point of application</translate> <br/>
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'''impulsey''': (number) the y coordinate of the world impulse vector, usually in N-seconds or kg-m/s <br/>
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'''pointx''': (number) the x coordinate of the world position of the point of application <br/>
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'''pointy''': (number) the y coordinate of the world position of the point of application <br/>
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{{B2.Body}}

Latest revision as of 17:03, 12 July 2023


Available since: Gideros 2011.6
Class: b2.Body

Description

Applies an impulse at a point. This immediately modifies the velocity. It also modifies the angular velocity if the point of application is not at the center of mass.

This wakes up the body.

b2.Body:applyLinearImpulse(impulsex,impulsey,pointx,pointy)

Parameters

impulsex: (number) the x coordinate of the world impulse vector, usually in N-seconds or kg-m/s
impulsey: (number) the y coordinate of the world impulse vector, usually in N-seconds or kg-m/s
pointx: (number) the x coordinate of the world position of the point of application
pointy: (number) the y coordinate of the world position of the point of application




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