Difference between revisions of "B2.Body:applyForce"
From GiderosMobile
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | |||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
− | '''Class:''' [[ | + | '''Class:''' [[b2.Body]]<br/> |
=== Description === | === Description === | ||
Line 8: | Line 7: | ||
This wakes up the body. | This wakes up the body. | ||
− | < | + | <syntaxhighlight lang="lua"> |
b2.Body:applyForce(forcex,forcey,pointx,pointy) | b2.Body:applyForce(forcex,forcey,pointx,pointy) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
− | '''forcex''': (number) | + | '''forcex''': (number) applied force on x axis<br/> |
− | '''forcey''': (number) | + | '''forcey''': (number) applied force on y axis<br/> |
− | '''pointx''': (number) the x coordinate of the world position of the point of application <br/> | + | '''pointx''': (number) the x coordinate of the world position of the point of application<br/> |
− | '''pointy''': (number) the y coordinate of the world position of the point of application <br/> | + | '''pointy''': (number) the y coordinate of the world position of the point of application<br/> |
{{B2.Body}} | {{B2.Body}} |
Latest revision as of 23:47, 30 April 2025
Available since: Gideros 2011.6
Class: b2.Body
Description
Applies a force at a world point. If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity.
This wakes up the body.
b2.Body:applyForce(forcex,forcey,pointx,pointy)
Parameters
forcex: (number) applied force on x axis
forcey: (number) applied force on y axis
pointx: (number) the x coordinate of the world position of the point of application
pointy: (number) the y coordinate of the world position of the point of application
- B2.Body
- B2.Body:applyAngularImpulse
- B2.Body:applyForce
- B2.Body:applyLinearImpulse
- B2.Body:applyTorque
- B2.Body:createFixture
- B2.Body:destroyFixture
- B2.Body:getAngle
- B2.Body:getAngularDamping
- B2.Body:getAngularVelocity
- B2.Body:getGravityScale
- B2.Body:getInertia
- B2.Body:getLinearDamping
- B2.Body:getLinearVelocity
- B2.Body:getLocalCenter
- B2.Body:getLocalPoint
- B2.Body:getLocalVector
- B2.Body:getMass
- B2.Body:getPosition
- B2.Body:getWorldCenter
- B2.Body:getWorldPoint
- B2.Body:getWorldVector
- B2.Body:isActive
- B2.Body:isAwake
- B2.Body:isBullet
- B2.Body:isFixedRotation
- B2.Body:isSleepingAllowed
- B2.Body:setActive
- B2.Body:setAngle
- B2.Body:setAngularDamping
- B2.Body:setAngularVelocity
- B2.Body:setAwake
- B2.Body:setBullet
- B2.Body:setFixedRotation
- B2.Body:setGravityScale
- B2.Body:setLinearDamping
- B2.Body:setLinearVelocity
- B2.Body:setPosition
- B2.Body:setSleepingAllowed