Difference between revisions of "B2.Body:getAngle"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Returns the current world rotation angle in radians.<br /> <br /> <source lang="lua"> (number),...") |
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__NOTOC__ | __NOTOC__ | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
+ | '''Class:''' [[b2.Body]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | Returns the current world rotation angle in radians. | |
− | Returns the current world rotation angle in radians. | + | <syntaxhighlight lang="lua"> |
− | < | + | (number) = b2.Body:getAngle() |
− | + | </syntaxhighlight> | |
− | (number) | + | |
− | </ | + | === Return values === |
− | '''Returns''' (number) | + | '''Returns''' (number) current body angle in radians<br/> |
+ | |||
+ | {{B2.Body}} |
Latest revision as of 17:19, 12 July 2023
Available since: Gideros 2011.6
Class: b2.Body
Description
Returns the current world rotation angle in radians.
(number) = b2.Body:getAngle()
Return values
Returns (number) current body angle in radians
- B2.Body
- B2.Body:applyAngularImpulse
- B2.Body:applyForce
- B2.Body:applyLinearImpulse
- B2.Body:applyTorque
- B2.Body:createFixture
- B2.Body:destroyFixture
- B2.Body:getAngle
- B2.Body:getAngularDamping
- B2.Body:getAngularVelocity
- B2.Body:getGravityScale
- B2.Body:getInertia
- B2.Body:getLinearDamping
- B2.Body:getLinearVelocity
- B2.Body:getLocalCenter
- B2.Body:getLocalPoint
- B2.Body:getLocalVector
- B2.Body:getMass
- B2.Body:getPosition
- B2.Body:getWorldCenter
- B2.Body:getWorldPoint
- B2.Body:getWorldVector
- B2.Body:isActive
- B2.Body:isAwake
- B2.Body:isBullet
- B2.Body:isFixedRotation
- B2.Body:isSleepingAllowed
- B2.Body:setActive
- B2.Body:setAngle
- B2.Body:setAngularDamping
- B2.Body:setAngularVelocity
- B2.Body:setAwake
- B2.Body:setBullet
- B2.Body:setFixedRotation
- B2.Body:setGravityScale
- B2.Body:setLinearDamping
- B2.Body:setLinearVelocity
- B2.Body:setPosition
- B2.Body:setSleepingAllowed