Difference between revisions of "B2.Body:isBullet"
From GiderosMobile
m (Text replacement - "</source" to "</syntaxhighlight") |
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__NOTOC__ | __NOTOC__ | ||
− | ''' | + | <languages /> |
− | ''' | + | '''Available since:''' Gideros 2012.09.6<br/> |
− | === | + | '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> |
− | + | ||
− | < | + | === Description === |
+ | Whether a body is set to behave as a bullet. | ||
+ | <syntaxhighlight lang="lua"> | ||
(bool) = b2.Body:isBullet() | (bool) = b2.Body:isBullet() | ||
− | </ | + | </syntaxhighlight> |
− | === | + | |
− | ''' | + | === Return values === |
+ | '''Returns''' (bool) if body is set to behave as a bullet<br/> | ||
+ | |||
+ | {{B2.Body}} |
Latest revision as of 17:00, 12 July 2023
Available since: Gideros 2012.09.6
Class: b2.Body
Description
Whether a body is set to behave as a bullet.
(bool) = b2.Body:isBullet()
Return values
Returns (bool) if body is set to behave as a bullet
- B2.Body
- B2.Body:applyAngularImpulse
- B2.Body:applyForce
- B2.Body:applyLinearImpulse
- B2.Body:applyTorque
- B2.Body:createFixture
- B2.Body:destroyFixture
- B2.Body:getAngle
- B2.Body:getAngularDamping
- B2.Body:getAngularVelocity
- B2.Body:getGravityScale
- B2.Body:getInertia
- B2.Body:getLinearDamping
- B2.Body:getLinearVelocity
- B2.Body:getLocalCenter
- B2.Body:getLocalPoint
- B2.Body:getLocalVector
- B2.Body:getMass
- B2.Body:getPosition
- B2.Body:getWorldCenter
- B2.Body:getWorldPoint
- B2.Body:getWorldVector
- B2.Body:isActive
- B2.Body:isAwake
- B2.Body:isBullet
- B2.Body:isFixedRotation
- B2.Body:isSleepingAllowed
- B2.Body:setActive
- B2.Body:setAngle
- B2.Body:setAngularDamping
- B2.Body:setAngularVelocity
- B2.Body:setAwake
- B2.Body:setBullet
- B2.Body:setFixedRotation
- B2.Body:setGravityScale
- B2.Body:setLinearDamping
- B2.Body:setLinearVelocity
- B2.Body:setPosition
- B2.Body:setSleepingAllowed