Difference between revisions of "B2.Body:setBullet"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight") |
|||
Line 6: | Line 6: | ||
=== Description === | === Description === | ||
Sets the body to behave as a bullet. | Sets the body to behave as a bullet. | ||
− | < | + | <syntaxhighlight lang="lua"> |
b2.Body:setBullet(flag) | b2.Body:setBullet(flag) | ||
</source> | </source> |
Revision as of 16:58, 12 July 2023
Available since: Gideros 2012.09.6
Class: b2.Body
Description
Sets the body to behave as a bullet. <syntaxhighlight lang="lua"> b2.Body:setBullet(flag) </source>
Parameters
flag: (boolean) sets the body to behave as a bullet
- B2.Body
- B2.Body:applyAngularImpulse
- B2.Body:applyForce
- B2.Body:applyLinearImpulse
- B2.Body:applyTorque
- B2.Body:createFixture
- B2.Body:destroyFixture
- B2.Body:getAngle
- B2.Body:getAngularDamping
- B2.Body:getAngularVelocity
- B2.Body:getGravityScale
- B2.Body:getInertia
- B2.Body:getLinearDamping
- B2.Body:getLinearVelocity
- B2.Body:getLocalCenter
- B2.Body:getLocalPoint
- B2.Body:getLocalVector
- B2.Body:getMass
- B2.Body:getPosition
- B2.Body:getWorldCenter
- B2.Body:getWorldPoint
- B2.Body:getWorldVector
- B2.Body:isActive
- B2.Body:isAwake
- B2.Body:isBullet
- B2.Body:isFixedRotation
- B2.Body:isSleepingAllowed
- B2.Body:setActive
- B2.Body:setAngle
- B2.Body:setAngularDamping
- B2.Body:setAngularVelocity
- B2.Body:setAwake
- B2.Body:setBullet
- B2.Body:setFixedRotation
- B2.Body:setGravityScale
- B2.Body:setLinearDamping
- B2.Body:setLinearVelocity
- B2.Body:setPosition
- B2.Body:setSleepingAllowed