Difference between revisions of "Mesh:setTextureCoordinates"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2012.09<br/>
 
'''Available since:''' Gideros 2012.09<br/>
 +
'''Class:''' [[Mesh]]<br/>
 +
 
=== Description ===
 
=== Description ===
<br />
+
Sets zero or more texture coordinates with a single function call.
<source lang="lua">
+
<syntaxhighlight lang="lua">
Mesh:setTextureCoordinates(textureCoordinates)
+
Mesh:setTextureCoordinates(textureCoordinates)
</source>
+
</syntaxhighlight>
 +
 
 
=== Parameters ===
 
=== Parameters ===
'''textureCoordinates''': (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array. <br/>
+
'''textureCoordinates''': (any) multiple values or a Lua array<br/>
 +
 
 
=== Examples ===
 
=== Examples ===
'''Example'''<br/>
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'''Texture coordinates function calls'''
<source lang="lua">-- set 3 texture coordinates with seperate function calls<br />
+
<syntaxhighlight lang="lua">
mesh:setTextureCoordinate(1, 0, 0)<br />
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-- sets 3 texture coordinates with seperate function calls
mesh:setTextureCoordinate(2, 100, 0)<br />
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mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(3, 0, 100)<br />
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mesh:setTextureCoordinate(2, 100, 0)
<br />
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mesh:setTextureCoordinate(3, 0, 100)
-- set 3 texture coordinates with one function call<br />
+
 
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)<br />
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-- sets 3 texture coordinates with one function call
<br />
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mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)
-- same as above<br />
+
 
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}<br />
+
-- same as above
<br />
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mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}
-- these two functions do nothing<br />
+
 
mesh:setTextureCoordinates()<br />
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-- these two functions do nothing
mesh:setTextureCoordinates{}<br /></source>
+
mesh:setTextureCoordinates()
 +
mesh:setTextureCoordinates{}
 +
</syntaxhighlight>
 +
 
 +
{{Mesh}}

Latest revision as of 15:31, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Sets zero or more texture coordinates with a single function call.

Mesh:setTextureCoordinates(textureCoordinates)

Parameters

textureCoordinates: (any) multiple values or a Lua array

Examples

Texture coordinates function calls

-- sets 3 texture coordinates with seperate function calls
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)

-- sets 3 texture coordinates with one function call
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)

-- same as above
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}

-- these two functions do nothing
mesh:setTextureCoordinates()
mesh:setTextureCoordinates{}