Mesh:setColorArray

Available since: Gideros 2012.09
Class: Mesh

Description

Assigns a new content to the color array, dropping all the elements contained in the color array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

Mesh:setColorArray(colors)

Parameters

colors: (any) color as hex format and alpha, or a table of colors and alphas

Example

Code

-- sets the color array as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0)
mesh:setColorArray(0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0)

-- same as above but curly braces instead of parenthesis
mesh:setColorArray{0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0}