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From GiderosMobile
- <!-- GIDEROSOBJ:Pixel --> ...also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.6 KB (787 words) - 02:41, 19 July 2023
- -- Pixel, Image, 9patch, Text, -- pixel?13 KB (1,648 words) - 19:20, 1 December 2023
- self.img:setAlpha(params.alpha) self.img:setAlpha(params.alpha)27 KB (3,976 words) - 22:54, 18 November 2023
- -- Pixel, Image, 9patch, Text, Tooltip, -- pixel?25 KB (3,364 words) - 12:09, 23 October 2024
- mySprite:setAlpha(0.7) ...like 1/3, ½, 1, 2 or 3. This mode can be used in games which benefit from pixel art games - it guarantees a crisp look and feel for screen sprites.13 KB (1,962 words) - 22:17, 18 November 2023
- ta:setAlpha(xalpha) --local pixel = Pixel.new(randomColor(), 1, 32, 64)41 KB (5,773 words) - 20:25, 28 October 2024
- * Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increas <!--GIDEROSMTD:Style:setAlpha(value)-->90 KB (9,931 words) - 01:46, 11 October 2024