Mesh:setVertexArray
From GiderosMobile
Available since: Gideros 2012.09
Class: Mesh
Description
Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. <syntaxhighlight lang="lua"> Mesh:setVertexArray(vertices) </source>
Parameters
vertices: (any)
Examples
<syntaxhighlight lang="lua"> -- set the vertex array as (100, 100), (150, 100) and (100, 150) mesh:setVertexArray(100, 100, 150, 100, 100, 150)
-- same as above mesh:setVertexArray{100, 100, 150, 100, 100, 150} </source>
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices