Difference between revisions of "B2.World:rayCast"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
<languages />
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'''Available since:''' Gideros 2011.6<br/>
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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'''Class:''' [[b2.World]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/b2.World|b2.World]]<br/>
 
  
=== <translate>Description</translate> ===
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=== Description ===
 
Ray-casts the world for all fixtures in the path of the ray. Your callback controls whether you get the closest point, any point, or n-points. The ray-cast ignores shapes that contain the starting point.
 
Ray-casts the world for all fixtures in the path of the ray. Your callback controls whether you get the closest point, any point, or n-points. The ray-cast ignores shapes that contain the starting point.
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<syntaxhighlight lang="lua">
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b2.World:rayCast(x1,y1,x2,y2,listener,data)
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</syntaxhighlight>
  
 
Listener function is called for each fixture found in the query and accepts 6 parameters (7 if data parameter is provided):
 
Listener function is called for each fixture found in the query and accepts 6 parameters (7 if data parameter is provided):
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*return fraction: clip the ray to this point
 
*return fraction: clip the ray to this point
 
*return 1: don't clip the ray and continue
 
*return 1: don't clip the ray and continue
<syntaxhighlight lang="lua">
 
b2.World:rayCast(x1,y1,x2,y2,listener,data)
 
</syntaxhighlight>
 
  
=== <translate>Parameters</translate> ===
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=== Parameters ===
'''x1''': (number) <translate>the x coordinate of the ray starting point</translate> <br/>
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'''x1''': (number) the x coordinate of the ray starting point <br/>
'''y1''': (number) <translate>the y coordinate of the ray starting point</translate> <br/>
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'''y1''': (number) the y coordinate of the ray starting point <br/>
'''x2''': (number) <translate>the x coordinate of the ray ending point</translate> <br/>
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'''x2''': (number) the x coordinate of the ray ending point <br/>
'''y2''': (number) <translate>the y coordinate of the ray ending point</translate> <br/>
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'''y2''': (number) the y coordinate of the ray ending point <br/>
'''listener''': (function) <translate>the listener function that processes the results</translate> <br/>
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'''listener''': (function) the listener function that processes the results <br/>
'''data''': (any) <translate>an optional data parameter that is passed as a first argument to the listener function</translate> '''optional'''<br/>
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'''data''': (any) an optional data parameter that is passed as a first argument to the listener function '''optional'''<br/>
  
=== <translate>Examples</translate> ===
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=== Example ===
 
'''Detecting bodies with raycasting'''
 
'''Detecting bodies with raycasting'''
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">

Latest revision as of 22:36, 30 April 2025

Available since: Gideros 2011.6
Class: b2.World

Description

Ray-casts the world for all fixtures in the path of the ray. Your callback controls whether you get the closest point, any point, or n-points. The ray-cast ignores shapes that contain the starting point.

b2.World:rayCast(x1,y1,x2,y2,listener,data)

Listener function is called for each fixture found in the query and accepts 6 parameters (7 if data parameter is provided):

  1. the fixture hit by the ray
  2. the x coordinate of the point of initial intersection
  3. the y coordinate of the point of initial intersection
  4. the x coordinate of the normal vector at the point of intersection
  5. the y coordinate of the normal vector at the point of intersection
  6. fraction

You control how the ray cast proceeds by returning a number:

  • return no value or -1: ignore this fixture and continue
  • return 0: terminate the ray cast
  • return fraction: clip the ray to this point
  • return 1: don't clip the ray and continue

Parameters

x1: (number) the x coordinate of the ray starting point
y1: (number) the y coordinate of the ray starting point
x2: (number) the x coordinate of the ray ending point
y2: (number) the y coordinate of the ray ending point
listener: (function) the listener function that processes the results
data: (any) an optional data parameter that is passed as a first argument to the listener function optional

Example

Detecting bodies with raycasting

local raycastCallback function(fixture, hitX, hitY, vectX, vectY, fraction)
    --so if this function is called, it means we hit some kind of object
    --and its fixture is stored in first variable we named "fixture"
    --so we can for example get body
    local body = fixture:getBody()
end
 
--now we add callback function for projected raycast above body
--Parameters:
--object x coordinate
--object y coordinate
--projection vector on x axis
--projection vector on y axis
--callback function
local x, y = body:getPosition()
world:rayCast(x, y, x, y-100, raycastCallback)





LiquidFun