Available since: Gideros 2011.6
Defined by: b2.World
This event is usually dispatched after Event.BEGIN_CONTACT and can be dispatched multiple times on each reaction between objects. Usually in this event you can cancel or modify collisions in other ways using event.contact object.
contact: (b2.Contact) contains instance of b2.Contact holding information about this collision
fixtureA: (b2.Fixture) contains instance of b2.Fixture of first colliding body
fixtureB: (b2.Fixture) contains instance of b2.Fixture of second colliding body