Difference between revisions of "Mesh:setIndex"
From GiderosMobile
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=== Description === | === Description === | ||
Sets an index in the index array. Indices start from 1. If the index array is not large enough, it is automatically expanded. | Sets an index in the index array. Indices start from 1. If the index array is not large enough, it is automatically expanded. | ||
− | < | + | <syntaxhighlight lang="lua"> |
Mesh:setIndex(i,index) | Mesh:setIndex(i,index) | ||
</source> | </source> | ||
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=== Example === | === Example === | ||
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-- set the first 3 indices as 10, 11 and 12 | -- set the first 3 indices as 10, 11 and 12 | ||
mesh:setIndex(1, 10) | mesh:setIndex(1, 10) |
Revision as of 14:28, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Sets an index in the index array. Indices start from 1. If the index array is not large enough, it is automatically expanded. <syntaxhighlight lang="lua"> Mesh:setIndex(i,index) </source>
Parameters
i: (number) index
index: (number) index
Example
<syntaxhighlight lang="lua"> -- set the first 3 indices as 10, 11 and 12 mesh:setIndex(1, 10) mesh:setIndex(2, 11) mesh:setIndex(3, 12) </source>
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices