Difference between revisions of "Mesh:setTextureCoordinate"
From GiderosMobile
 (removed language stuff)  | 
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__NOTOC__  | __NOTOC__  | ||
| − | + | '''Available since:''' Gideros 2012.09<br/>  | |
| − | '''  | + | '''Class:''' [[Mesh]]<br/>  | 
| − | '''  | + | |
| − | ===   | + | === Description ===  | 
| − | + | Sets a texture coordinate at texture coordinate array.  | |
| − | Sets a texture coordinate at texture coordinate array.   | ||
| − | |||
<source lang="lua">  | <source lang="lua">  | ||
| − | + | Mesh:setTextureCoordinate(i,u,v)  | |
</source>  | </source>  | ||
| − | ===   | + | |
| − | '''i''': (number)   | + | Indices start from 1. If the texture coordinate array is not large enough, it is automatically expanded.  | 
| − | '''u''': (number)   | + | |
| − | '''v''': (number)   | + | === Parameters ===  | 
| − | ===   | + | '''i''': (number) index<br/>  | 
| − | '''  | + | '''u''': (number) u coordinate<br/>  | 
| − | <source lang="lua">-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100)  | + | '''v''': (number) v coordinate<br/>  | 
| + | |||
| + | === Example ===  | ||
| + | '''Setting a texture coordinate'''  | ||
| + | <source lang="lua">  | ||
| + | -- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100)  | ||
mesh:setTextureCoordinate(1, 0, 0)  | mesh:setTextureCoordinate(1, 0, 0)  | ||
mesh:setTextureCoordinate(2, 100, 0)  | mesh:setTextureCoordinate(2, 100, 0)  | ||
| − | mesh:setTextureCoordinate(3, 0, 100)</source>  | + | mesh:setTextureCoordinate(3, 0, 100)  | 
| + | </source>  | ||
{{Mesh}}  | {{Mesh}}  | ||
Revision as of 03:54, 19 March 2021
Available since: Gideros 2012.09
Class: Mesh
Description
Sets a texture coordinate at texture coordinate array.
Mesh:setTextureCoordinate(i,u,v)
Indices start from 1. If the texture coordinate array is not large enough, it is automatically expanded.
Parameters
i: (number) index
u: (number) u coordinate
v: (number) v coordinate
Example
Setting a texture coordinate
-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100)
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)
- Mesh
 - Mesh.new
 - Mesh:clearColorArray
 - Mesh:clearIndexArray
 - Mesh:clearTexture
 - Mesh:clearTextureCoordinateArray
 - Mesh:clearVertexArray
 - Mesh:getColor
 - Mesh:getColorArraySize
 - Mesh:getIndex
 - Mesh:getIndexArraySize
 - Mesh:getTextureCoordinate
 - Mesh:getTextureCoordinateArraySize
 - Mesh:getVertex
 - Mesh:getVertexArraySize
 - Mesh:resizeColorArray
 - Mesh:resizeIndexArray
 - Mesh:resizeTextureCoordinateArray
 - Mesh:resizeVertexArray
 - Mesh:setAutoSort
 - Mesh:setColor
 - Mesh:setColorArray
 - Mesh:setColors
 - Mesh:setCullMode
 - Mesh:setGenericArray
 - Mesh:setIndex
 - Mesh:setIndexArray
 - Mesh:setIndices
 - Mesh:setInstanceCount
 - Mesh:setPrimitiveType
 - Mesh:setTexture
 - Mesh:setTextureCoordinate
 - Mesh:setTextureCoordinateArray
 - Mesh:setTextureCoordinates
 - Mesh:setVertex
 - Mesh:setVertexArray
 - Mesh:setVertices