Difference between revisions of "Mesh:setTexture"
From GiderosMobile
(removed language stuff) |
|||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2012.09<br/> | |
− | ''' | + | '''Class:''' [[Mesh]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Sets the texture of the mesh. | |
− | Sets the texture. | ||
− | |||
<source lang="lua"> | <source lang="lua"> | ||
− | + | Mesh:setTexture(texture,slot) | |
</source> | </source> | ||
− | === | + | |
− | '''texture''': (TextureBase) | + | === Parameters === |
− | '''slot''': (number) | + | '''texture''': (TextureBase) the texture<br/> |
+ | '''slot''': (number) the slot number which we are adding the Texture to (Meshes can have multiple Textures, one per slot). If omitted, slot=0 is assumed '''optional'''<br/> | ||
{{Mesh}} | {{Mesh}} |
Revision as of 22:06, 18 March 2021
Available since: Gideros 2012.09
Class: Mesh
Description
Sets the texture of the mesh.
Mesh:setTexture(texture,slot)
Parameters
texture: (TextureBase) the texture
slot: (number) the slot number which we are adding the Texture to (Meshes can have multiple Textures, one per slot). If omitted, slot=0 is assumed optional
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices