Difference between revisions of "Mesh:setTextureCoordinates"

From GiderosMobile
(clarification?)
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__NOTOC__
 
__NOTOC__
<languages />
+
'''Available since:''' Gideros 2012.09<br/>
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
+
'''Class:''' [[Mesh]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
+
 
=== <translate>Description</translate> ===
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=== Description ===
<translate><br /></translate>
+
Sets zero or more texture coordinates with a single function call.
 
<source lang="lua">
 
<source lang="lua">
Mesh:setTextureCoordinates(textureCoordinates)
+
Mesh:setTextureCoordinates(textureCoordinates)
 
</source>
 
</source>
=== <translate>Parameters</translate> ===
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'''textureCoordinates''': (any) <translate>Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.</translate> <br/>
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=== Parameters ===
=== <translate>Examples</translate> ===
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'''textureCoordinates''': (any) multiple values or a Lua array<br/>
'''Example'''<br/>
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<source lang="lua">-- set 3 texture coordinates with seperate function calls
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=== Examples ===
 +
'''Texture coordinates function calls'''
 +
<source lang="lua">
 +
-- sets 3 texture coordinates with seperate function calls
 
mesh:setTextureCoordinate(1, 0, 0)
 
mesh:setTextureCoordinate(1, 0, 0)
 
mesh:setTextureCoordinate(2, 100, 0)
 
mesh:setTextureCoordinate(2, 100, 0)
 
mesh:setTextureCoordinate(3, 0, 100)
 
mesh:setTextureCoordinate(3, 0, 100)
  
-- set 3 texture coordinates with one function call
+
-- sets 3 texture coordinates with one function call
 
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)
 
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)
  
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-- these two functions do nothing
 
-- these two functions do nothing
 
mesh:setTextureCoordinates()
 
mesh:setTextureCoordinates()
mesh:setTextureCoordinates{}</source>
+
mesh:setTextureCoordinates{}
 +
</source>
  
 
{{Mesh}}
 
{{Mesh}}

Revision as of 19:13, 14 March 2021

Available since: Gideros 2012.09
Class: Mesh

Description

Sets zero or more texture coordinates with a single function call.

Mesh:setTextureCoordinates(textureCoordinates)

Parameters

textureCoordinates: (any) multiple values or a Lua array

Examples

Texture coordinates function calls

-- sets 3 texture coordinates with seperate function calls
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)

-- sets 3 texture coordinates with one function call
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)

-- same as above
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}

-- these two functions do nothing
mesh:setTextureCoordinates()
mesh:setTextureCoordinates{}