Difference between revisions of "Mesh:setIndex"
From GiderosMobile
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mesh:setIndex(2, 11) | mesh:setIndex(2, 11) | ||
mesh:setIndex(3, 12)</source> | mesh:setIndex(3, 12)</source> | ||
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+ | {{Mesh}} |
Revision as of 21:56, 3 December 2019
Available since: Gideros 2012.09
Class: Mesh
Description
Sets a index at index array. Indices are start from 1. If the index array is not large enough, it's expanded automatically.
Mesh:setIndex(i,index)
Parameters
i: (number) index
index: (number) index
Examples
Example
-- set the first 3 indices as 10, 11 and 12.
mesh:setIndex(1, 10)
mesh:setIndex(2, 11)
mesh:setIndex(3, 12)
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices