Difference between revisions of "Mesh:setColorArray"
From GiderosMobile
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-- same as above | -- same as above | ||
mesh:setColorArray{0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0}</source> | mesh:setColorArray{0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0}</source> | ||
+ | |||
+ | {{Mesh}} |
Revision as of 21:55, 3 December 2019
Available since: Gideros 2012.09
Class: Mesh
Description
Assigns new content to the color array, dropping all the elements contained in the color array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
Mesh:setColorArray(colors)
Parameters
colors: (any)
Examples
Example
-- set the color array as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0).
mesh:setColorArray(0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0)
-- same as above
mesh:setColorArray{0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0}
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices