Difference between revisions of "Mesh:setVertexArray"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
 
Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Mesh:setVertexArray(vertices)
 
Mesh:setVertexArray(vertices)
 
</source>
 
</source>
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=== Examples ===
 
=== Examples ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
-- set the vertex array as (100, 100), (150, 100) and (100, 150)
 
-- set the vertex array as (100, 100), (150, 100) and (100, 150)
 
mesh:setVertexArray(100, 100, 150, 100, 100, 150)
 
mesh:setVertexArray(100, 100, 150, 100, 100, 150)

Revision as of 14:28, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. <syntaxhighlight lang="lua"> Mesh:setVertexArray(vertices) </source>

Parameters

vertices: (any)

Examples

<syntaxhighlight lang="lua"> -- set the vertex array as (100, 100), (150, 100) and (100, 150) mesh:setVertexArray(100, 100, 150, 100, 100, 150)

-- same as above mesh:setVertexArray{100, 100, 150, 100, 100, 150} </source>