Difference between revisions of "Mesh:setVertex"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")  | 
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=== Description ===  | === Description ===  | ||
Sets a vertex in a vertex array. Indices start from 1. If the vertex array is not large enough, it is automatically expanded.  | Sets a vertex in a vertex array. Indices start from 1. If the vertex array is not large enough, it is automatically expanded.  | ||
| − | <  | + | <syntaxhighlight lang="lua">  | 
Mesh:setVertex(i,x,y)  | Mesh:setVertex(i,x,y)  | ||
</source>  | </source>  | ||
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=== Example ===  | === Example ===  | ||
| − | <  | + | <syntaxhighlight lang="lua">  | 
-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150)  | -- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150)  | ||
mesh:setVertex(1, 100, 100)  | mesh:setVertex(1, 100, 100)  | ||
Revision as of 14:28, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Sets a vertex in a vertex array. Indices start from 1. If the vertex array is not large enough, it is automatically expanded. <syntaxhighlight lang="lua"> Mesh:setVertex(i,x,y) </source>
Parameters
i: (number) index
x: (number) x coordinate
y: (number) y coordinate
Example
<syntaxhighlight lang="lua"> -- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150) mesh:setVertex(1, 100, 100) mesh:setVertex(2, 150, 100) mesh:setVertex(3, 100, 150) </source>
- Mesh
 - Mesh.new
 - Mesh:clearColorArray
 - Mesh:clearIndexArray
 - Mesh:clearTexture
 - Mesh:clearTextureCoordinateArray
 - Mesh:clearVertexArray
 - Mesh:getColor
 - Mesh:getColorArraySize
 - Mesh:getIndex
 - Mesh:getIndexArraySize
 - Mesh:getTextureCoordinate
 - Mesh:getTextureCoordinateArraySize
 - Mesh:getVertex
 - Mesh:getVertexArraySize
 - Mesh:resizeColorArray
 - Mesh:resizeIndexArray
 - Mesh:resizeTextureCoordinateArray
 - Mesh:resizeVertexArray
 - Mesh:setAutoSort
 - Mesh:setColor
 - Mesh:setColorArray
 - Mesh:setColors
 - Mesh:setCullMode
 - Mesh:setGenericArray
 - Mesh:setIndex
 - Mesh:setIndexArray
 - Mesh:setIndices
 - Mesh:setInstanceCount
 - Mesh:setPrimitiveType
 - Mesh:setTexture
 - Mesh:setTextureCoordinate
 - Mesh:setTextureCoordinateArray
 - Mesh:setTextureCoordinates
 - Mesh:setVertex
 - Mesh:setVertexArray
 - Mesh:setVertices