Difference between revisions of "Mesh:setVertex"
From GiderosMobile
| Line 14: | Line 14: | ||
'''y''': (number) y coordinate<br/>  | '''y''': (number) y coordinate<br/>  | ||
| − | ===   | + | === Example ===  | 
<source lang="lua">  | <source lang="lua">  | ||
-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150)  | -- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150)  | ||
Revision as of 04:51, 18 September 2022
Available since: Gideros 2012.09
Class: Mesh
Description
Sets a vertex in a vertex array. Indices start from 1. If the vertex array is not large enough, it is automatically expanded.
Mesh:setVertex(i,x,y)
Parameters
i: (number) index
x: (number) x coordinate
y: (number) y coordinate
Example
-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150)
mesh:setVertex(1, 100, 100)
mesh:setVertex(2, 150, 100)
mesh:setVertex(3, 100, 150)
- Mesh
 - Mesh.new
 - Mesh:clearColorArray
 - Mesh:clearIndexArray
 - Mesh:clearTexture
 - Mesh:clearTextureCoordinateArray
 - Mesh:clearVertexArray
 - Mesh:getColor
 - Mesh:getColorArraySize
 - Mesh:getIndex
 - Mesh:getIndexArraySize
 - Mesh:getTextureCoordinate
 - Mesh:getTextureCoordinateArraySize
 - Mesh:getVertex
 - Mesh:getVertexArraySize
 - Mesh:resizeColorArray
 - Mesh:resizeIndexArray
 - Mesh:resizeTextureCoordinateArray
 - Mesh:resizeVertexArray
 - Mesh:setAutoSort
 - Mesh:setColor
 - Mesh:setColorArray
 - Mesh:setColors
 - Mesh:setCullMode
 - Mesh:setGenericArray
 - Mesh:setIndex
 - Mesh:setIndexArray
 - Mesh:setIndices
 - Mesh:setInstanceCount
 - Mesh:setPrimitiveType
 - Mesh:setTexture
 - Mesh:setTextureCoordinate
 - Mesh:setTextureCoordinateArray
 - Mesh:setTextureCoordinates
 - Mesh:setVertex
 - Mesh:setVertexArray
 - Mesh:setVertices