Difference between revisions of "Mesh:setColors"
From GiderosMobile
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m (Text replacement - "<source" to "<syntaxhighlight") |
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=== Description === | === Description === | ||
Sets zero or more colors to a mesh with a single function call. | Sets zero or more colors to a mesh with a single function call. | ||
− | < | + | <syntaxhighlight lang="lua"> |
Mesh:setColors(colors) | Mesh:setColors(colors) | ||
</source> | </source> | ||
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=== Example === | === Example === | ||
'''Different setColor function calls''' | '''Different setColor function calls''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
-- sets 3 colors with seperate function calls | -- sets 3 colors with seperate function calls | ||
mesh:setColor(1, 0xff0000, 0.5) | mesh:setColor(1, 0xff0000, 0.5) |
Revision as of 14:28, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Sets zero or more colors to a mesh with a single function call. <syntaxhighlight lang="lua"> Mesh:setColors(colors) </source>
Parameters
colors: (any) multiple values or a Lua array
Example
Different setColor function calls <syntaxhighlight lang="lua"> -- sets 3 colors with seperate function calls mesh:setColor(1, 0xff0000, 0.5) mesh:setColor(2, 0x00ff00, 0.7) mesh:setColor(3, 0x0000ff)
-- sets 3 colors with one function call mesh:setColors(1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0)
-- same as above mesh:setColors{1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0}
-- these two functions do nothing mesh:setColors() mesh:setColors{} </source>
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices