Difference between revisions of "Mesh:setVertexArray"
From GiderosMobile
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2012.09<br/> | |
− | ''' | + | '''Class:''' [[Mesh]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. | |
− | Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. | ||
− | |||
<source lang="lua"> | <source lang="lua"> | ||
− | + | Mesh:setVertexArray(vertices) | |
</source> | </source> | ||
− | === | + | |
− | '''vertices''': (any) | + | === Parameters === |
− | === | + | '''vertices''': (any) <br/> |
− | + | ||
− | <source lang="lua">-- set the vertex array as (100, 100), (150, 100) and (100, 150) | + | === Examples === |
+ | <source lang="lua"> | ||
+ | -- set the vertex array as (100, 100), (150, 100) and (100, 150) | ||
mesh:setVertexArray(100, 100, 150, 100, 100, 150) | mesh:setVertexArray(100, 100, 150, 100, 100, 150) | ||
-- same as above | -- same as above | ||
− | mesh:setVertexArray{100, 100, 150, 100, 100, 150}</source> | + | mesh:setVertexArray{100, 100, 150, 100, 100, 150} |
+ | </source> | ||
{{Mesh}} | {{Mesh}} |
Revision as of 04:53, 18 September 2022
Available since: Gideros 2012.09
Class: Mesh
Description
Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
Mesh:setVertexArray(vertices)
Parameters
vertices: (any)
Examples
-- set the vertex array as (100, 100), (150, 100) and (100, 150)
mesh:setVertexArray(100, 100, 150, 100, 100, 150)
-- same as above
mesh:setVertexArray{100, 100, 150, 100, 100, 150}
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices