Difference between revisions of "Mesh:setTextureCoordinateArray"
From GiderosMobile
(removed language stuff) |
|||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2012.09<br/> | |
− | ''' | + | '''Class:''' [[Mesh]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. | |
− | Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. | ||
− | |||
<source lang="lua"> | <source lang="lua"> | ||
− | + | Mesh:setTextureCoordinateArray(textureCoordinates) | |
</source> | </source> | ||
− | === | + | |
− | '''textureCoordinates''': (any) | + | === Parameters === |
− | === | + | '''textureCoordinates''': (any) an array of texture coordinates<br/> |
− | ''' | + | |
− | <source lang="lua">-- set the color array as (0, 0), (100, 0) and (0, 100) | + | === Example === |
+ | '''Setting a texture coordinate array''' | ||
+ | <source lang="lua"> | ||
+ | -- set the color array as (0, 0), (100, 0) and (0, 100) | ||
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100) | mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100) | ||
-- same as above | -- same as above | ||
− | mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100}</source> | + | mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100} |
+ | </source> | ||
{{Mesh}} | {{Mesh}} |
Revision as of 03:58, 19 March 2021
Available since: Gideros 2012.09
Class: Mesh
Description
Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
Mesh:setTextureCoordinateArray(textureCoordinates)
Parameters
textureCoordinates: (any) an array of texture coordinates
Example
Setting a texture coordinate array
-- set the color array as (0, 0), (100, 0) and (0, 100)
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)
-- same as above
mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100}
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices