Difference between revisions of "Mesh:resizeIndexArray"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2012.09<br/> | |
− | ''' | + | '''Class:''' [[Mesh]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Resizes the index array to contain ''size'' elements. | |
− | Resizes the index array to contain ''size'' elements. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
<source lang="lua"> | <source lang="lua"> | ||
Mesh:resizeIndexArray(size) | Mesh:resizeIndexArray(size) | ||
</source> | </source> | ||
− | === | + | |
− | '''size''': (number) | + | If ''size'' is smaller than the current index array size, the content is reduced to its first ''size'' elements, the rest being dropped. |
+ | |||
+ | If ''size'' is greater than the current index array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of ''size'' elements. | ||
+ | |||
+ | === Parameters === | ||
+ | '''size''': (number) new index array size<br/> | ||
{{Mesh}} | {{Mesh}} |
Revision as of 04:36, 18 September 2022
Available since: Gideros 2012.09
Class: Mesh
Description
Resizes the index array to contain size elements.
Mesh:resizeIndexArray(size)
If size is smaller than the current index array size, the content is reduced to its first size elements, the rest being dropped.
If size is greater than the current index array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of size elements.
Parameters
size: (number) new index array size
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices