Difference between revisions of "Mesh:getTextureCoordinate"

From GiderosMobile
(removed language stuff)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
<languages />
+
'''Available since:''' Gideros 2013.06<br/>
'''<translate>Available since</translate>:''' Gideros 2013.06<br/>
+
'''Class:''' [[Mesh]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
+
 
=== <translate>Description</translate> ===
+
=== Description ===
<translate>Returns u and v coordinate of the i-th element from texture coordinate array</translate>
+
Returns the u and v coordinate of the i-th element of the texture coordinate array.
 
<source lang="lua">
 
<source lang="lua">
 
(number), (number) = Mesh:getTextureCoordinate(i)
 
(number), (number) = Mesh:getTextureCoordinate(i)
 
</source>
 
</source>
=== <translate>Parameters</translate> ===
+
 
'''i''': (number) <translate>index</translate> <br/>
+
=== Parameters ===
=== <translate>Return values</translate> ===
+
'''i''': (number) index<br/>
'''<translate>Returns</translate>''' (number) <translate>u coordinate</translate><br/>
+
 
'''<translate>Returns</translate>''' (number) <translate>v cordinate</translate><br/>
+
=== Return values ===
 +
'''Returns''' (number) u coordinate<br/>
 +
'''Returns''' (number) v cordinate<br/>
  
 
{{Mesh}}
 
{{Mesh}}

Revision as of 00:17, 15 March 2021