Difference between revisions of "Mesh:setVertices"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
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'''Available since:''' Gideros 2012.09<br/>
=== <translate>Description</translate> ===
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'''Class:''' [[Mesh]]<br/>
<translate><br />
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Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array.<br />
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=== Description ===
<br /></translate>
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Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array.
<source lang="lua">
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<syntaxhighlight lang="lua">
Mesh:setVertices(vertices)
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Mesh:setVertices(vertices)
</source>
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</syntaxhighlight>
=== <translate>Parameters</translate> ===
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'''vertices''': (any) <translate></translate> <br/>
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=== Parameters ===
=== <translate>Examples</translate> ===
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'''vertices''': (any) <br/>
'''Example'''<br/>
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<source lang="lua">-- set 3 vertices with seperate function calls
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=== Examples ===
 +
<syntaxhighlight lang="lua">
 +
-- set 3 vertices with seperate function calls
 
mesh:setVertex(1, 100, 100)
 
mesh:setVertex(1, 100, 100)
 
mesh:setVertex(2, 150, 100)
 
mesh:setVertex(2, 150, 100)
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-- these two functions do nothing
 
-- these two functions do nothing
 
mesh:setVertices()
 
mesh:setVertices()
mesh:setVertices{}</source>
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mesh:setVertices{}
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</syntaxhighlight>
 +
 
 +
{{Mesh}}

Latest revision as of 14:30, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array.

Mesh:setVertices(vertices)

Parameters

vertices: (any)

Examples

-- set 3 vertices with seperate function calls
mesh:setVertex(1, 100, 100)
mesh:setVertex(2, 150, 100)
mesh:setVertex(3, 100, 150)

-- set 3 vertices with one function call
mesh:setVertices(1, 100, 100, 2, 150, 100, 3, 100, 150)

-- same as above
mesh:setVertices{1, 100, 100, 2, 150, 100, 3, 100, 150}

-- these two functions do nothing
mesh:setVertices()
mesh:setVertices{}