Difference between revisions of "Event.POST SOLVE"

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__NOTOC__
 
__NOTOC__
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<languages />
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Value</translate>:''' postSolve<br/>
 
'''<translate>Value</translate>:''' postSolve<br/>
=== <translate>Descriptio</translate>n ===
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'''<translate>Defined by</translate>:''' [[Special:MyLanguage/b2.World|b2.World]]<br/>
<translate>This event is dispatched after the reaction between box2d objects and contains some additional information which has been calculated, like, maximal impulse of collision in [[Special:MyLanguage/e.maxImpulse|e.maxImpulse]].</translate>
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=== <translate>Description</translate> ===
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This event is dispatched after the reaction between box2d objects and contains some additional information which has been calculated, like, maximal impulse of collision in ''e.maxImpulse''.
 +
 
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
 
'''contact''': (b2.Contact) <translate>Contains instance of [[Special:MyLanguage/b2.Contact|b2.Contact]] holding information about this collision</translate><br/>
 
'''contact''': (b2.Contact) <translate>Contains instance of [[Special:MyLanguage/b2.Contact|b2.Contact]] holding information about this collision</translate><br/>
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'''fixtureB''': (b2.Fixture) <translate>Contains instance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of second colliding body</translate><br/>
 
'''fixtureB''': (b2.Fixture) <translate>Contains instance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of second colliding body</translate><br/>
 
'''maxImpulse''': (number) <translate>The maximal impulse (strength) of collision</translate><br/>
 
'''maxImpulse''': (number) <translate>The maximal impulse (strength) of collision</translate><br/>
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{{B2.World}}

Latest revision as of 16:33, 18 February 2020


Available since: Gideros 2011.6
Value: postSolve
Defined by: b2.World

Description

This event is dispatched after the reaction between box2d objects and contains some additional information which has been calculated, like, maximal impulse of collision in e.maxImpulse.

Parameters

contact: (b2.Contact) Contains instance of b2.Contact holding information about this collision
fixtureA: (b2.Fixture) Contains instance of b2.Fixture of first colliding body
fixtureB: (b2.Fixture) Contains instance of b2.Fixture of second colliding body
maxImpulse: (number) The maximal impulse (strength) of collision





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