Difference between revisions of "Mesh:clearTexture"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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__NOTOC__ | __NOTOC__ | ||
'''Available since:''' Gideros 2012.09<br/> | '''Available since:''' Gideros 2012.09<br/> | ||
+ | '''Class:''' [[Mesh]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | Clears the texture. By default the texture at slot 0 is cleared. To clear a particular texture, pass its slot number to this method. | |
− | Clears the texture. By default the texture at slot 0 is cleared. To clear a particular texture, pass its slot number to this method | + | <syntaxhighlight lang="lua"> |
− | + | Mesh:clearTexture(slot) | |
− | < | + | </syntaxhighlight> |
− | + | ||
− | </ | ||
=== Parameters === | === Parameters === | ||
− | '''slot''': (number) | + | '''slot''': (number) the slot number of the texture to clear. If no argument is provided, slot=0 is assumed '''optional'''<br/> |
+ | |||
+ | {{Mesh}} |
Latest revision as of 14:30, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Clears the texture. By default the texture at slot 0 is cleared. To clear a particular texture, pass its slot number to this method.
Mesh:clearTexture(slot)
Parameters
slot: (number) the slot number of the texture to clear. If no argument is provided, slot=0 is assumed optional
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices