Difference between revisions of "Mesh:setColorArray"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight") |
m (Text replacement - "</source>" to "</syntaxhighlight>") |
||
Line 7: | Line 7: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Mesh:setColorArray(colors) | Mesh:setColorArray(colors) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
Line 19: | Line 19: | ||
-- same as above but curly braces instead of parenthesis | -- same as above but curly braces instead of parenthesis | ||
mesh:setColorArray{0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0} | mesh:setColorArray{0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0} | ||
− | </ | + | </syntaxhighlight> |
{{Mesh}} | {{Mesh}} |
Latest revision as of 14:30, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Assigns a new content to the color array, dropping all the elements contained in the color array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
Mesh:setColorArray(colors)
Parameters
colors: (any) color as hex format and alpha, or a table of colors and alphas
Example
-- sets the color array as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0)
mesh:setColorArray(0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0)
-- same as above but curly braces instead of parenthesis
mesh:setColorArray{0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0}
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices