Difference between revisions of "B2.World.new"
From GiderosMobile
| m (Text replacement - "<source" to "<syntaxhighlight") | |||
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| __NOTOC__ | __NOTOC__ | ||
| − | |||
| '''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
| − | '''Class:''' [[ | + | '''Class:''' [[b2.World]]<br/> | 
| === Description === | === Description === | ||
| − | Creates a new  | + | Creates a new '''b2.World''' object. You can create more than one b2.World object to manage independent worlds. | 
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| − | + | (any) = b2.World.new(gravityx,gravityy,doSleep) | |
| − | </ | + | </syntaxhighlight> | 
| === Parameters === | === Parameters === | ||
| − | '''gravityx''': (number) the x  | + | '''gravityx''': (number) gravity on the x axis<br/> | 
| − | '''gravityy''': (number) the y  | + | '''gravityy''': (number) gravity on the y axis<br/> | 
| − | '''doSleep''': (boolean | + | '''doSleep''': (boolean) improve performance by not simulating inactive bodies, '''default = true'''<br/> | 
| === Return values === | === Return values === | ||
| − | '''Returns''' (any)  | + | '''Returns''' (any) a new b2.World object<br/> | 
| − | |||
| === Example === | === Example === | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| self.world = b2.World.new(0, 9.81, true) -- gravity x, gravity y, doSleep? | self.world = b2.World.new(0, 9.81, true) -- gravity x, gravity y, doSleep? | ||
| − | </ | + | </syntaxhighlight> | 
| {{B2.World}} | {{B2.World}} | ||
Latest revision as of 21:29, 30 April 2025
Available since: Gideros 2011.6
Class: b2.World
Description
Creates a new b2.World object. You can create more than one b2.World object to manage independent worlds.
(any) = b2.World.new(gravityx,gravityy,doSleep)
Parameters
gravityx: (number) gravity on the x axis
gravityy: (number) gravity on the y axis
doSleep: (boolean) improve performance by not simulating inactive bodies, default = true
Return values
Returns (any) a new b2.World object
Example
self.world = b2.World.new(0, 9.81, true) -- gravity x, gravity y, doSleep?
