Difference between revisions of "Mesh:setVertices"
From GiderosMobile
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=== Description === | === Description === | ||
Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array. | Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array. | ||
− | < | + | <syntaxhighlight lang="lua"> |
Mesh:setVertices(vertices) | Mesh:setVertices(vertices) | ||
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=== Parameters === | === Parameters === | ||
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=== Examples === | === Examples === | ||
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-- set 3 vertices with seperate function calls | -- set 3 vertices with seperate function calls | ||
mesh:setVertex(1, 100, 100) | mesh:setVertex(1, 100, 100) | ||
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mesh:setVertices() | mesh:setVertices() | ||
mesh:setVertices{} | mesh:setVertices{} | ||
− | </ | + | </syntaxhighlight> |
{{Mesh}} | {{Mesh}} |
Latest revision as of 14:30, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array.
Mesh:setVertices(vertices)
Parameters
vertices: (any)
Examples
-- set 3 vertices with seperate function calls
mesh:setVertex(1, 100, 100)
mesh:setVertex(2, 150, 100)
mesh:setVertex(3, 100, 150)
-- set 3 vertices with one function call
mesh:setVertices(1, 100, 100, 2, 150, 100, 3, 100, 150)
-- same as above
mesh:setVertices{1, 100, 100, 2, 150, 100, 3, 100, 150}
-- these two functions do nothing
mesh:setVertices()
mesh:setVertices{}
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices