Difference between revisions of "Mesh:setColors"
From GiderosMobile
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=== Description === | === Description === | ||
Sets zero or more colors to a mesh with a single function call. | Sets zero or more colors to a mesh with a single function call. | ||
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Mesh:setColors(colors) | Mesh:setColors(colors) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
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=== Example === | === Example === | ||
'''Different setColor function calls''' | '''Different setColor function calls''' | ||
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-- sets 3 colors with seperate function calls | -- sets 3 colors with seperate function calls | ||
mesh:setColor(1, 0xff0000, 0.5) | mesh:setColor(1, 0xff0000, 0.5) | ||
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mesh:setColors() | mesh:setColors() | ||
mesh:setColors{} | mesh:setColors{} | ||
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{{Mesh}} | {{Mesh}} |
Latest revision as of 14:30, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Sets zero or more colors to a mesh with a single function call.
Mesh:setColors(colors)
Parameters
colors: (any) multiple values or a Lua array
Example
Different setColor function calls
-- sets 3 colors with seperate function calls
mesh:setColor(1, 0xff0000, 0.5)
mesh:setColor(2, 0x00ff00, 0.7)
mesh:setColor(3, 0x0000ff)
-- sets 3 colors with one function call
mesh:setColors(1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0)
-- same as above
mesh:setColors{1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0}
-- these two functions do nothing
mesh:setColors()
mesh:setColors{}
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices