Difference between revisions of "Noise:getTileTexture"

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Get tileable noise texture (on all 4 sides).<br />
 
Get tileable noise texture (on all 4 sides).<br />
 
<br /></translate>
 
<br /></translate>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
(texture) = Noise:getTileTexture(width, height, [filtering, options])
 
(texture) = Noise:getTileTexture(width, height, [filtering, options])
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</syntaxhighlight>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
 
'''width''': (number) <translate>texture width</translate> <br/>
 
'''width''': (number) <translate>texture width</translate> <br/>

Latest revision as of 14:31, 13 July 2023


Available since: Gideros 2020.5
Class: Noise

Description


Get tileable noise texture (on all 4 sides).

(texture) = Noise:getTileTexture(width, height, [filtering, options])

Parameters

width: (number) texture width
height: (number) texture height
filtering: (boolean, default = false) Whether or not the texture is filtered.
options: (table, optional) A table that specifies optional paramaters. The following options are supported:

  • transparentColor:Specify which color stands for transparent, for formats that don't supply an alpha channel such as JPEG
  • wrap:How to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT.
  • format:The GPU pixel format for the texture
  • extend:Wether the texture should be extended to a power of two size. Defaults to true.
  • scale:The scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1.

Return values

Returns Texture object