FastNoise Constants
Available since: Gideros 2019.12
Defined by: FastNoise
Constants
Cellular data type
Noise.CELLULAR: Cellular data type
Fractal data type
Noise.BILLOW: Fractal data type
Noise.FBM: Fractal data type
Noise.PERLIN: Fractal data type
Noise.PERLIN_FRACTAL: Fractal data type
Noise.RIGID_MULTI: Fractal data type
Noise.SIMPLEX: Fractal data type
Noise.SIMPLEX_FRACTAL: Fractal data type
Noise.VALUE: Fractal data type
Noise.VALUE_FRACTAL: Fractal data type
Noise data type
Noise.CELL_VALUE: Noise data type
Noise.CUBIC: Noise data type
Noise.CUBIC_FRACTAL: Noise data type
Noise.DISTANCE: Noise data type
Noise.DISTANCE_2: Noise data type
Noise.DISTANCE_2_ADD: Noise data type
Noise.DISTANCE_2_DIV: Noise data type
Noise.DISTANCE_2_MUL: Noise data type
Noise.DISTANCE_2_SUB: Noise data type
Noise.EUCLIDEAN: Noise data type
Noise.HERMITE: Noise data type
Noise.LINEAR: Noise data type
Noise.MANHATTAN: Noise data type
Noise.NATURAL: Noise data type
Noise.NOISE_LOOKUP: Noise data type
Noise.QUINTIC: Noise data type
Noise.WHITE_NOISE: Noise data type
- Noise:getCellularDistanceFunction
- Noise:getCellularJitter
- Noise:getCellularNoiseLookup
- Noise:getCellularReturnType
- Noise:getFractalGain
- Noise:getFractalLacunarity
- Noise:getFractalOctaves
- Noise:getFractalType
- Noise:getFrequency
- Noise:getGradientPerturbAmp
- Noise:getInterp
- Noise:getNoiseType
- Noise:getSeed
- Noise:getTexture
- Noise:getTileTexture
- Noise:gradientPerturb2D
- Noise:gradientPerturb3D
- Noise:gradientPerturbFractal2D
- Noise:gradientPerturbFractal3D
- Noise:noise
- Noise:noise2D
- Noise:noise3D
- Noise:reset
- Noise:setCellularDistance2Indices
- Noise:setCellularDistanceFunction
- Noise:setCellularJitter
- Noise:setCellularNoiseLookup
- Noise:setCellularReturnType
- Noise:setColorLookup
- Noise:setFractalGain
- Noise:setFractalLacunarity
- Noise:setFractalOctaves
- Noise:setFractalType
- Noise:setFrequency
- Noise:setGradientPerturbAmp
- Noise:setInterp
- Noise:setNoiseType
- Noise:setSeed
- Noise:simplex4D
- Noise:whiteNoise2DInt
- Noise:whiteNoise3DInt
- Noise:whiteNoise4D
- Noise:whiteNoise4DInt