Difference between revisions of "Noise:setNoiseType"
From GiderosMobile
Line 10: | Line 10: | ||
Available values: | Available values: | ||
− | *'''Noise. | + | *'''Noise.CELLULAR''' |
− | *'''Noise. | + | *'''Noise.CUBIC''' |
+ | *'''Noise.CUBIC_FRACTAL''' | ||
*'''Noise.PERLIN''' | *'''Noise.PERLIN''' | ||
*'''Noise.PERLIN_FRACTAL''' | *'''Noise.PERLIN_FRACTAL''' | ||
*'''Noise.SIMPLEX''' | *'''Noise.SIMPLEX''' | ||
*'''Noise.SIMPLEX_FRACTAL''' | *'''Noise.SIMPLEX_FRACTAL''' | ||
− | *'''Noise. | + | *'''Noise.VALUE''' |
+ | *'''Noise.VALUE_FRACTAL''' | ||
*'''Noise.WHITE_NOISE''' | *'''Noise.WHITE_NOISE''' | ||
− | |||
− | |||
=== Parameters === | === Parameters === |
Revision as of 00:47, 29 July 2025
Available since: Gideros 2019.12
Class: FastNoise
Description
Sets the type of noise returned by noise function. Default = Noise.SIMPLEX.
Noise:setNoiseType(noiseType)
Available values:
- Noise.CELLULAR
- Noise.CUBIC
- Noise.CUBIC_FRACTAL
- Noise.PERLIN
- Noise.PERLIN_FRACTAL
- Noise.SIMPLEX
- Noise.SIMPLEX_FRACTAL
- Noise.VALUE
- Noise.VALUE_FRACTAL
- Noise.WHITE_NOISE
Parameters
noiseType: (number) noise type constant
- Noise:getCellularDistanceFunction
- Noise:getCellularJitter
- Noise:getCellularNoiseLookup
- Noise:getCellularReturnType
- Noise:getFractalGain
- Noise:getFractalLacunarity
- Noise:getFractalOctaves
- Noise:getFractalType
- Noise:getFrequency
- Noise:getGradientPerturbAmp
- Noise:getInterp
- Noise:getNoiseType
- Noise:getSeed
- Noise:getTexture
- Noise:getTileTexture
- Noise:gradientPerturb2D
- Noise:gradientPerturb3D
- Noise:gradientPerturbFractal2D
- Noise:gradientPerturbFractal3D
- Noise:noise
- Noise:noise2D
- Noise:noise3D
- Noise:reset
- Noise:setCellularDistance2Indices
- Noise:setCellularDistanceFunction
- Noise:setCellularJitter
- Noise:setCellularNoiseLookup
- Noise:setCellularReturnType
- Noise:setColorLookup
- Noise:setFractalGain
- Noise:setFractalLacunarity
- Noise:setFractalOctaves
- Noise:setFractalType
- Noise:setFrequency
- Noise:setGradientPerturbAmp
- Noise:setInterp
- Noise:setNoiseType
- Noise:setSeed
- Noise:simplex4D
- Noise:whiteNoise2DInt
- Noise:whiteNoise3DInt
- Noise:whiteNoise4D
- Noise:whiteNoise4DInt