Difference between revisions of "Noise:whiteNoise4D"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
<languages />
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'''Available since:''' Gideros 2019.12<br/>
'''<translate>Available since</translate>:''' Gideros 2019.12<br/>
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'''Class:''' [[FastNoise]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Noise|Noise]]<br/>
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=== <translate>Description</translate> ===
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=== Description ===
<translate><br />
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Gets a 4D white noise value.
Get 4D white noise value (other dimensions availiable using Noise:noise([x, y, z]) OR Noise:noise2D(x, y) OR Noise:noise3D(x, y, z) methods, you only need to set noise type using Noise:setNoiseType(Noise.WHITE_NOISE))<br />
 
<br /></translate>
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
(number) = Noise:whiteNoise4D(x, y, z, w)
 
(number) = Noise:whiteNoise4D(x, y, z, w)
 
</syntaxhighlight>
 
</syntaxhighlight>
=== <translate>Parameters</translate> ===
 
'''x''': (number) <translate>x value</translate> <br/>
 
'''y''': (number) <translate>y value</translate> <br/>
 
'''z''': (number) <translate>z value</translate> <br/>
 
'''w''': (number) <translate>w value</translate> <br/>
 
=== <translate>Return values</translate> ===
 
'''<translate>Returns</translate>''' <translate>noise value from -1.0 to 1.0</translate><br/>
 
  
{{Noise}}
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Other available dimensions methods:
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*Noise:noise([x, y, z])
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*Noise:noise2D(x, y)
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*Noise:noise3D(x, y, z)
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You only need to set noise type using:
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<syntaxhighlight lang="lua">
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Noise:setNoiseType(Noise.WHITE_NOISE)
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</syntaxhighlight>
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=== Parameters ===
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'''x''': (number) x value<br/>
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'''y''': (number) y value<br/>
 +
'''z''': (number) z value<br/>
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'''w''': (number) w value<br/>
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=== Return values ===
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'''Returns''' noise value from -1.0 to 1.0<br/>
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{{FastNoise}}

Latest revision as of 00:32, 29 July 2025