Difference between revisions of "Mesh:setTextureCoordinateArray"

From GiderosMobile
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<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
Mesh:setTextureCoordinateArray(textureCoordinates)
 
Mesh:setTextureCoordinateArray(textureCoordinates)
</source>
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</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
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'''Setting a texture coordinate array'''
 
'''Setting a texture coordinate array'''
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- set the color array as (0, 0), (100, 0) and (0, 100)
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-- set the texture coordinate array as (0,0), (100,0) and (0,100)
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)
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mesh:setTextureCoordinateArray(0,0, 100,0, 0,100)
  
 
-- same as above
 
-- same as above
mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100}
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mesh:setTextureCoordinateArray{0,0, 100,0, 0,100}
</source>
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</syntaxhighlight>
  
 
{{Mesh}}
 
{{Mesh}}

Latest revision as of 16:28, 12 January 2025

Available since: Gideros 2012.09
Class: Mesh

Description

Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

Mesh:setTextureCoordinateArray(textureCoordinates)

Parameters

textureCoordinates: (any) an array of texture coordinates

Example

Setting a texture coordinate array

-- set the texture coordinate array as (0,0), (100,0) and (0,100)
mesh:setTextureCoordinateArray(0,0, 100,0, 0,100)

-- same as above
mesh:setTextureCoordinateArray{0,0, 100,0, 0,100}