Difference between revisions of "Mesh:setTextureCoordinateArray"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2012.09<br/> | |
− | ''' | + | '''Class:''' [[Mesh]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. | |
− | Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. | + | <syntaxhighlight lang="lua"> |
− | + | Mesh:setTextureCoordinateArray(textureCoordinates) | |
− | < | + | </syntaxhighlight> |
− | + | ||
− | </ | + | === Parameters === |
− | === | + | '''textureCoordinates''': (any) an array of texture coordinates<br/> |
− | '''textureCoordinates''': (any) | + | |
− | === | + | === Example === |
− | ''' | + | '''Setting a texture coordinate array''' |
− | < | + | <syntaxhighlight lang="lua"> |
− | mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100) | + | -- set the texture coordinate array as (0,0), (100,0) and (0,100) |
+ | mesh:setTextureCoordinateArray(0,0, 100,0, 0,100) | ||
-- same as above | -- same as above | ||
− | mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100}</ | + | mesh:setTextureCoordinateArray{0,0, 100,0, 0,100} |
+ | </syntaxhighlight> | ||
+ | |||
+ | {{Mesh}} |
Latest revision as of 16:28, 12 January 2025
Available since: Gideros 2012.09
Class: Mesh
Description
Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
Mesh:setTextureCoordinateArray(textureCoordinates)
Parameters
textureCoordinates: (any) an array of texture coordinates
Example
Setting a texture coordinate array
-- set the texture coordinate array as (0,0), (100,0) and (0,100)
mesh:setTextureCoordinateArray(0,0, 100,0, 0,100)
-- same as above
mesh:setTextureCoordinateArray{0,0, 100,0, 0,100}
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices