Difference between revisions of "Mesh:setPrimitiveType"
From GiderosMobile
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Mesh:setPrimitiveType(primitiveType) | Mesh:setPrimitiveType(primitiveType) | ||
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The primitive type can be any of these: | The primitive type can be any of these: | ||
− | *''' | + | *'''Mesh.PRIMITIVE_POINT''' |
− | *''' | + | *'''Mesh.PRIMITIVE_LINES''' |
− | *''' | + | *'''Mesh.PRIMITIVE_LINELOOP''' |
− | *''' | + | *'''Mesh.PRIMITIVE_TRIANGLES''' |
− | *''' | + | *'''Mesh.PRIMITIVE_TRIANGLESTRIP''' |
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=== Parameters === | === Parameters === |
Latest revision as of 14:01, 27 November 2024
Available since: Gideros 2019.12
Class: Mesh
Description
Sets the type of primitive to render.
Mesh:setPrimitiveType(primitiveType)
The primitive type can be any of these:
- Mesh.PRIMITIVE_POINT
- Mesh.PRIMITIVE_LINES
- Mesh.PRIMITIVE_LINELOOP
- Mesh.PRIMITIVE_TRIANGLES
- Mesh.PRIMITIVE_TRIANGLESTRIP
Parameters
primitiveType: (string) any of above the primitive type
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices