Difference between revisions of "Mesh:setIndex"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2012.09<br/> | |
− | ''' | + | '''Class:''' [[Mesh]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Sets an index in the index array. Indices start from 1. If the index array is not large enough, it is automatically expanded. | |
− | Sets | + | <syntaxhighlight lang="lua"> |
− | < | + | Mesh:setIndex(i,index) |
− | + | </syntaxhighlight> | |
− | + | ||
− | </ | + | === Parameters === |
− | === | + | '''i''': (number) index<br/> |
− | '''i''': (number) | + | '''index''': (number) index<br/> |
− | '''index''': (number) | + | |
− | === | + | === Example === |
− | + | <syntaxhighlight lang="lua"> | |
− | < | + | -- set the first 3 indices as 10, 11 and 12 |
mesh:setIndex(1, 10) | mesh:setIndex(1, 10) | ||
mesh:setIndex(2, 11) | mesh:setIndex(2, 11) | ||
− | mesh:setIndex(3, 12)</ | + | mesh:setIndex(3, 12) |
+ | </syntaxhighlight> | ||
{{Mesh}} | {{Mesh}} |
Latest revision as of 14:30, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Sets an index in the index array. Indices start from 1. If the index array is not large enough, it is automatically expanded.
Mesh:setIndex(i,index)
Parameters
i: (number) index
index: (number) index
Example
-- set the first 3 indices as 10, 11 and 12
mesh:setIndex(1, 10)
mesh:setIndex(2, 11)
mesh:setIndex(3, 12)
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices