Difference between revisions of "Mesh:setIndexArray"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
|||
(One intermediate revision by the same user not shown) | |||
Line 5: | Line 5: | ||
=== Description === | === Description === | ||
Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. | Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. | ||
− | < | + | <syntaxhighlight lang="lua"> |
Mesh:setIndexArray(indices) | Mesh:setIndexArray(indices) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
Line 13: | Line 13: | ||
=== Examples === | === Examples === | ||
− | < | + | <syntaxhighlight lang="lua"> |
-- set the index array as 10, 11 and 12 | -- set the index array as 10, 11 and 12 | ||
mesh:setIndexArray(10, 11, 12) | mesh:setIndexArray(10, 11, 12) | ||
Line 19: | Line 19: | ||
-- same as above | -- same as above | ||
mesh:setIndexArray{10, 11, 12} | mesh:setIndexArray{10, 11, 12} | ||
− | </ | + | </syntaxhighlight> |
{{Mesh}} | {{Mesh}} |
Latest revision as of 14:30, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
Mesh:setIndexArray(indices)
Parameters
indices: (any)
Examples
-- set the index array as 10, 11 and 12
mesh:setIndexArray(10, 11, 12)
-- same as above
mesh:setIndexArray{10, 11, 12}
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices